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A Look at Procedural Tower Roofs in Tiny Glade

Another look at Pounce Light's upcoming castle-building simulator.

In case you missed it, a couple of weeks ago, Procedural Artist Anastasia Opara shared a couple of new demos showcasing the incredible procedural tower roofs created for Tiny Glade, an upcoming castle-building simulator being developed by the Pounce Light team.

For those unaware, the game started out as a procedural wall generator developed by Anastasia with Bevy, a data-driven game engine built using Rust, and thanks to multiple upgrades and additions eventually turned into a full-fledged game, which you can wishlist on Steam.

The new demos shared by the artist provide a look at the neat tile-jumping effect, which takes place when the player raises the tower very fast, and demonstrate the refactored eraser replay that now works much faster. 

You can learn more about Tiny Glade here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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