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A Look Back At Tom Clancy's Splinter Cell: Chaos Theory's Animations

You may think it looks goofy, but what if Sam Fisher just has this perfect control over his body and avoids the tiniest misstep?

3D Artist Thomas Ripoll Kobayashi has shared a throwback to the early '00s by posting a clip from classic Tom Clancy's Splinter Cell: Chaos Theory and pointing out the unusual way the character animation in the game was handled.

If you look closely at the video above, it seems that instead of switching from a crouching animation to an idle one, the game freezes the frame of the animation with just a barely visible breathing movement, contributing to the game's high level of responsiveness and giving direct control over Sam Fisher's animations so you can stop instantly and get right up to the enemies.

Released just a few months after another acclaimed military/spy stealth PlayStation 2's Metal Gear Solid 3: Snake Eater, Tom Clancy's Splinter Cell: Chaos Theory not only significantly improved the series' core gameplay, but introduced refined stealth mechanics, including a noise bar, updated enemy AI, and detection system, offering the player a great control over the game's protagonist, easily competing with Naked Snake's.

Image Credits: Ubisoft

Image Credits: Ubisoft

Sure, it might look goofy, but what if Sam is just that good? No wonder that's who they call for a sneaking mission.

While this clip shows the original game with a widescreen fix, the atmosphere and the lighting from 2005 still hold up incredibly well, and with such a novel animation approach, gameplay, and attention to detail, Splinter Cell: Chaos Theory is definitely one of the best stealth games ever made.

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