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Blender Tutorial: Using Vertex Colors & Heightmaps To Blend Textures

Learn how to create a 3-Layer Blendshader in Blender for Cycles and Eevee.

Simon Fuchs shared a new video tutorial on how to create a 3-Layer Blendshader in Blender for Cycles and Eevee. You will learn how to use the shader editor, expose values and control various material attributes from the material properties tab in Blender.

"You will learn how to blend between different materials using vertex colors and heightmaps directly in Blenders viewport, allowing you to transition seamlessly between the different layers," wrote the artist. "This tutorial is great for anyone wanting to preview material blending directly in Blender without having to export to a game engine first. It`s also great for anyone wanting to learn more about Blenders shader editor."

You can also get the source files here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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