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Build Realistic Japanese Cities In 3D With This Unity Tool

With the latest release of PLATEAU SDK, it's now possible to generate road networks and markings such as crosswalks, lanes, and arrows.

PLATEAU

PLATEAU SDK is a Japanese government-led initiative focused on developing 3D digital twins of cities and promoting their use across various applications. It also ensures that the data is publicly available, allowing anyone to access and use it within DCC software.

The newly released PLATEAU SDK for Unity v3.2.0 beta includes a feature that automatically generates road networks, representing the layout of roads, including connections between roadways and intersections. Additionally, it now supports the generation of road markings such as crosswalks, lanes, and directional arrows for vehicles, as well as stepped sidewalks. Users can also freely edit the number and shape of lanes and use them in traffic simulation.

PLATEAU

PLATEAU

PLATEAU provides high-resolution 3D city model data that can be imported into the engine, supporting high-quality rendering. It also offers tools for implementing pathfinding and running various simulations within the city. You can take advantage of other Unity features to customize 3D models based on specific needs and seamlessly integrate them with other systems and APIs.

There's also a similar toolkit for handling PLATEAU's 3D city model data in Unreal Engine, you can check it out here. Get PLATEAU SDK for Unity by clicking this link and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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