Introducing resolution control, improved materials and textures, new shaders, simple ocean blending, and more.
For those who missed it, Cell Fluids is a lightweight Geometry Nodes-powered tool for simulating fluids in Blender. The result is in "2.5D", based on the scene's height field and simulated on a 2D grid mesh, with displacement applied to achieve a realistic look. Cell Fluids' creator, Shahzod "Specoolar" Boyhonov, consistently updates the tool, with the recently launched version 2.0 offering users even greater control and flexibility.
Now, you can adjust the resolution for better details or lower it for larger-scale simulations. Customize the frame range, speed up the simulation by increasing the Time Scale, add extra subdivisions for enhanced detail, and control the fluid's flow with curves.
Effortlessly blend the fluid's borders with an ocean plane and experiment with new shaders and sample materials such as lava, stylized water, oil, and juice. The update also improves existing materials and textures, fixing the noisy rendering with Eevee Next.
Specoolar
Specoolar
Specoolar
Additionally, Cell Fluids features a reorganized UI, various cleanups, and bug fixes. The minimum supported Blender version has also been raised to 4.1.
To help you get started with the Cell Fluids, Shahzod Boyhonov offers comprehensive documentation explaining how to install the add-on and providing an overview of its features and tools.
Get Cell Fluids 2.0 here and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.