Andras Ketzer shared some updates on the progress of the new version of his tool.
In December, Andras Ketzer began working on FluidNinja LIVE 2.0, a new version of his real-time fluid simulation tool for Unreal Engine 5. Currently in pre-alpha and not yet available to the public, the tool is expected to enter a closed alpha phase in Q1-Q2 2025, followed by a public beta later on.
Since then, the developer has shared a few videos, with the latest one highlighting a significant milestone: the introduction of mass and elevation averaging. If you watch the demo until the middle, you'll notice how the rocky elevation becomes smoother as the water floods the creek bed. This demo simulates a 100m area at 2K resolution, achieving 260 FPS on NVIDIA's GeForce RTX 3080.
FluidNinja LIVE 2.0 alpha will be available to a select group of users chosen for testing. The beta will be open to all indie users with an existing license, while large corporations will need to purchase a tier-2 FAB license. It will not be available for Student Version users.
Overall, FluidNinja LIVE 2.0 will upgrade the 1.x version, maintaining backward compatibility and ensuring that current 1.x setups can transfer to 2.x. The entire system has been reworked in Niagara, and to reach a production-ready state, it will undergo extensive testing throughout 2025.
Please note that FluidNinja LIVE 2.0 beta will be distributed via the dedicated Discord server, which you can join to stay updated on all the latest news and developments.
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