Distance-Based Material Blending in Unreal Engine 5

Rosen Kazlachev shared a short breakdown explaining how to add distance field blending to a 3D material.

Tech Artist and Senior Material Artist at Meta's Reality Labs Rosen Kazlachev has recently impressed hundreds of people over on Twitter by showcasing a spectacular 3D material featuring distance field blending.

Created for a personal project, the setup utilizes the DistanceToNearestSurface material node and enables the author to blend materials together based on the distance of other objects, resulting in a mesmerizing result demonstrated in a tweet above. According to the creator, the material was set up using Unreal Engine 5 and Substance 3D Designer.

The creator also shared a concise breakdown explaining how the effect was achieved in UE5 and sharing the node graph behind it:

And here are some of Rosen's previous works, you can check out more by visiting the artist's Twitter and ArtStation pages:

If you would like to learn more about Rosen and his workflows, we also recommend checking out our 2021 interview with the artist, where he explained how to create mortar-covered bricks in Substance 3D Designer and shared some advice on using the tool.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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