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Exploring Substance 3D Automation For Batch Generating Physical Product Models

Substance 3D magician Cino Lai is back with a new project.

Teasing the audience with this little magic trick, Technical Artist Cino Lai shared the results of his recent experiments with Substance 3D's automation capabilities, focusing on batch-generating physical product models, specifically, a variety of glasses.

Along with creating materials and 3D renders typically associated with Substance 3D, integrating displacement and 3D printing would allow us to produce physical objects. This workflow leverages the automatic generation of multiple model versions using materials from the Patterns library.

Cino Lai

Cino Lai

Cino Lai

Cino Lai

Cino Lai

As shown, it begins with a simple model, and the displacement is created through graphic generation. To batch-generate these models, Cino utilized the automation features he had previously explored, using them to create style generators in Substance 3D Designer, generate pattern variations with Substance 3D Sampler and Firefly, build parametric materials, and export to Unreal with displacement mapping. In the same project, he also batch-generated USD components, enabled quick style switching between comic, stylized, and realistic looks, and created asset libraries based on project parameters:

If you're interested in Cino's work, check out his recent project showcasing the potential of the Substance 3D ecosystem in the texture design process for the fashion industry and his interview with us, in which he talked about the custom materials and tools used to texture his 3D take of Dragon Ball's Cell.

Find out about Substance 3D's automation features for batch-generating models and follow Cino Lai's ArtStation page for more. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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