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The update brings particle nodes as a part of the tool’s new procedural modeling graph.
Oday Abu Zaeed has returned to tell us about the Dutch Quilt project made for Nodevember, and show us the procedural workflow in Substance 3D Designer.
Ishan Verma has shared a great in-depth breakdown of a new Halloween-themed material made in Substance Designer and Unreal Engine 5.
Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.
An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.
Jared Lewin showed us how the Crypt of The Raven King was created, shared the asset workflow, and explained why Unreal Engine 5 was chosen for this project.
Today, we collected 7 YouTube channels with tutorials and breakdowns related to Substance 3D Designer that we hope will be useful for all artists.
Emiel Sleegers shared the workflow behind the Abandoned Tunnel project, talked about the asset-creation process, and explained why Unreal Engine 5 was chosen for this project.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6PBR Bridge: A New Blender Add-On that Simplifies Your Workflow
CITIGEN: Create Your Own Cities in BlenderПривет, как можно стобой связаться?·
Creating Destructible Game Objects With Unreal & HoudiniGood·
BitCraft: Developing a Player-Driven MMORPGgood·
BitCraft: Developing a Player-Driven MMORPGVery well·
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