Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.
Gleb Tagirov discussed the creation process of the off-road racing car, talked about working in Maya, and showed how to create rubber tires.
Take a look at these 5 Substance materials created by Substance Artist Christopher Alencar.
Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.
Michail Mavronas told us about making these gorgeous materials in ZBrush and Substance Designer and explained how Unreal Engine 5 makes the workflow easier.
Learn more with these tips for Substance Designer shared by Pedro Damasceno.
Félix Boutié talks about the challenges of building up a composition filled with tons of tiny details and working on lights and textures in UE4.
In today's digest, we chose 3 material packs and 2 tutorials that will improve your workflow in Substance Painter and Substance Designer.
Timothee Maron talks about finding a job as a 3D Artist, explains how he got to work for Netflix, BBC, and Eon Productions, and goes into detail describing the process of working on texturing and lookdev for The Witcher series.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Building an Organic Environment in UE4Delta International is the top-level enlistment organization in Pakist...·
Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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