Articles
XDefiant Artist Showcased Substance 3D Designer Material Used For Skin Variations
Learn how the game's team managed to create high-quality content with limited resources.
Amber Rutherford
Dec 06, 2024
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Take a Look at This Ink-Painted Subtle Lotus Made with Substance 3D
miao tt showcased this whimsical artwork.
Emma Collins
Dec 06, 2024
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How to Create Picturesque Viking Village with Complex Lighting in UE5
Liam Mynhardt showed us the workflow behind the FJOLLUM Viking Village project, discussing setting up a picturesque scene with lifelike details and adding vegetation and atmospheric lighting using SpeedTree and Unreal Engine 5.
Liam Mynhardt
Dec 05, 2024
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Dreamy Ghibli-Inspired 3D Scene Powered by Unreal Engine 5
Manuel Glez showcased a gorgeous stylized environment and shared some details on how it was made.
Theodore McKenzie
Dec 04, 2024
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How to Make Italian Town-Themed 3D Environment Pack for Unity & Unreal Engine
Augusto Vaca shared with us how Positano was developed into a stylized pack featuring rich materials and detailed texturing. He explained how to leverage blocking to maintain correct proportions and scale and arrange buildings in a way that makes the city engaging and enjoyable to explore.
Augusto Vaca
Dec 02, 2024
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Procedural River Stone Material Fully Made In Substance 3D Designer
Part of Ehsan Kiani's collection of customizable stone materials designed for creating natural and realistic surfaces.
Amber Rutherford
Dec 02, 2024
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Creating Dishonored-Inspired Cinematic Urban Scene with Blender
Matthew Hickey talked to us about the Strange City project, discussing the creation of the Dishonored-inspired urban scene with elements of neo-classical architecture, the process of translating a 2D concept into 3D, and adding unique dirt and wear to the props using Blender, Substance 3D Designer, and Unreal Engine.
Matthew Hickey
Nov 29, 2024
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Creating Stylized Mausoleum from Modular Parts
Sheila Alessandrini shared the workflow behind the Lost Mausoleum project, explaining how she textured the scene using Substance 3D Designer and used modular parts to create the stylized look.
Sheila Alessandrini
Nov 26, 2024
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Process of Creation: Realistic Ganondorf from The Legend of Zelda
Elena Maradei shared the workflow behind the realistic 3D model of Ganondorf from The Legend of Zelda, showing how she captured his age and worked with textures.
Elena Maradei
Nov 22, 2024
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