Articles

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

Author

Math Roodhuizen

Published on

Sep 14, 2021

Making a Stylized Cyberpunk Scene in Blender and UE4

Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.

Author

Nathan Alderson

Published on

Sep 06, 2021

Creating a Stylized Parametric Forest in Substance Designer

A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.

Author

Cino Lai

Published on

Aug 31, 2021

Using ZBrush+Substance Designer Combo to Create a Brick Material

Anastasiya Osichkina has returned to tell us about her recent project called Mixed Bricks and talk about working in Substance Designer, ZBrush, and Marmoset to create wonderful materials.

Author

Anastasiya Osichkina

Published on

Aug 26, 2021

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