Articles

Recreating the Magic of Rivendell in Houdini, Katana & RenderMan

Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.

Author

Fady Kadry

Published on

Jun 17, 2021

Making a Cannibal Island in Substance & UE4

Radu Carstean shared an extensive breakdown of a Cannibal Island environment, shared some advice on working with Unreal Engine, and discussed a CGMA course that helped him to create the scene.

Author

Radu Carstean

Published on

Jun 11, 2021

Creating Environments for Netflix's The Witcher in Substance

Timothee Maron talks about finding a job as a 3D Artist, explains how he got to work for Netflix, BBC, and Eon Productions, and goes into detail describing the process of working on texturing and lookdev for The Witcher series.

Author

Timothee Maron

Published on

May 21, 2021

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