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Articles

The Most Detailed 3D Motorcycle Model You've Ever Seen

Made by Yaroslav Lohvinov using Blender, ZBrush, and Substance 3D tools.

Theodore McKenzie

Jun 13, 2024

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3D Character Design: A Modern Take on a Medieval Adventurer

Placido Obama Mexia shared a brief breakdown of the Knight project, providing a glimpse of the steps taken to reach the final result.

Placido Obama

Jun 11, 2024

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Crafting the Characters of Dishonored 2: A Detailed Guide and Strategy

Freelance 3D Artist Mihaela Dragan spoke about designing character models for Dishonored 2, focusing on head and skin texturing, UV layouts, and maintaining the unity of the visual style.

Mihaela Morozan Dragan

Jun 10, 2024

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Check Out a Detailed Portrait of Hugh Jackman's Wolverine

Made using Blender, Maya, Substance 3D, and Marmoset Toolbag.

Theodore McKenzie

Jun 06, 2024

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Stunning 3D Asian Temple Inspired by Ghost of Tsushima & Chinese Philosophy

Check out Ziyi Yang's first personal project after entering the game industry.

Theodore McKenzie

May 30, 2024

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Cino Lai Previews a New Texturing Pipeline in Substance 3D

The approach takes advantage of Substance 3D ecosystem's new tools and features.

Theodore McKenzie

May 29, 2024

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The Witcher-Like 3D Marshland Scene That Looks Like a Real-Life Oil Painting

Robert Redecki imagined a dark and magical swamp using Blender and UE5.

Theodore McKenzie

May 23, 2024

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Tram Drey's Blender-Made 3D Crab Gun Model Has Been Complete

This bizarre blunderbuss gives shotgun "shells" a new meaning.

Theodore McKenzie

May 21, 2024

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How to Make Water Shader for Suzume-Inspired Environment

Gleb Ziuzin shared a breakdown of the Mythical Door project inspired by Suzume, showing how he set up a water shader and explaining the texturing algorithm that helps him achieve more organic materials.

Gleb Ziuzin

May 15, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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