Articles

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

Author

Math Roodhuizen

Published on

Sep 14, 2021

Making a Post-Apocalyptic Knife in 3ds Max, ZBrush & Substance

Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.

Author

Maxim Ilchenko

Published on

Sep 07, 2021

Creating Stylized Nidalee from LoL in ZBrush, Substance & Blender

Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.

Author

Alex García Sandoval

Published on

Sep 02, 2021

Steampunk Spaceship Props and Forest Cabins in SpeedTree and ZBrush

An Environment Artist and creator of the course for Vertex School Jansen Thorogood told us about tools and techniques he used in his recent projects: Steampunk Spaceship Props and Forest Cabins.

Author

Jansen Thorogood

Published on

Sep 01, 2021

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