Interview

Outskirts Environment Breakdown

Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup. 

Author

Toivo Huhtaniska

Published on

Aug 13, 2020

Recreating Azula in 3D in ZBrush and Substance Painter

Katie Humes shared the production details of her Azula fan art project: modeling in ZBrush with ZModeler and polygroups, retopology, SSS setup and tattoo painting in Substance Painter, and more.

Author

Katie Humes

Published on

Aug 12, 2020

Stolen Knowledge: Texturing and VFX in a Stylized Environment

Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX.

Author

Joey Dhindsa

Published on

Aug 10, 2020

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Articles for 3D artists and game developers