Interview
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Using Photogrammetry to Recreate the Flora Fountain in RealityCapture
Rhythm Gandhi and Vivek Surve showed the work behind the Flora in the Woods project, explained how RealityCapture helped capture the data, and discussed the rendering process.
Culttales Interactive On Its New Storytelling Platform & Organization of Work Processes
Culttales Interactive's CEO and founder Vaibhav Chavan told us about the company's mission, explained how work is organized at the company, and spoke about its interactive storytelling platform, StoryPix.
Zack "Zacxophone" Ciminera on Presenting & Selling 3D Models
3D Modeler/Animator Zack Ciminera, a.k.a. Zacxophone, has shared a detailed guide on how to sell 3D models via Sketchfab, spoke about his seller strategy, and explained how to make your models appealing to potential customers.
Creating Mediterranean-Themed Tower in Unreal Engine
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5
Malte Resenberger-Loosmann has shared an extensive breakdown of the AKS-74U project, explaining why it is important to pay attention to materials and textures and providing tips on how to approach material definition.
Using Stable Diffusion for 3D Texturing
Kieran Fogarty showed us how Stable Diffusion can be used for creating 3D textures and spoke about the ethical side of using AI generators in production.
Moon Mystery: Developing a Space-Themed Indie Game in Unreal Engine
Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
Creating Puffer Material in Substance 3D Designer
Alexandra Lazarenko shared a breakdown of the Puffer material, explained how the coat was made, and offered some tips for beginner artists.