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Interview

Crafting A Real-World Inspired Switchblade Using Plasticity & Substance 3D

Howel Ganuchaud joined us to share his process of recreating the Hogue SIG Sauer K320 knife with Plasticity, focusing on his texturing workflow in Substance 3D Painter and offering valuable tips and resources.

Howel Ganuchaud

Jan 15, 2025

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Creating a Realistic Lego Mosaic Generator with Substance 3D & Aseprite

Jared Gula showed us the working process behind the Lego Mosaic Generator project, discussing setting up the parameters for lifelike visualization and conveying the nostalgic feeling of playing with LEGOs using Substance 3D Designer, Aseprite, and Marmoset Toolbag.

Jared Gula

Jan 15, 2025

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How To Texture Worn-Out DBAL-B2 Laser Gun In Substance 3D Painter

Deepak Gollar shared with us the detailed process of texturing this weapon model using Substance 3D Painter. He emphasized how the photorealistic appearance, with layers of wear, grime, and dust, was achieved while also offering skills to enhance realism.

Deepak Gollar

Jan 14, 2025

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Sculpting & Texturing a Broken Orc Bust in ZBrush, 3ds Max & Substance 3D Painter

Cody Alday provided us with a guide to creating a realistic 3D bust of a defeated Orc, shared tricks on lighting adjustments and procedural texturing, and highlighted techniques for enhancing skin wrinkle details and using layers for better workflow. 

Cody Alday

Jan 13, 2025

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Fusing European & Asian Architecture For A Stunning Fantasy City Concept In Blender

Ting Yue shared the process of creating an imaginative concept piece that combines European castles with traditional Asian architecture, blending them harmoniously with Blender and 3DCoat.

Ting Yue

Jan 13, 2025

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Creating a Mysterious Scene with Lifelike Foliage Using SpeedTree

Louis Sullivan shared a detailed breakdown of The Green Chapel project inspired by the film The Green Knight, discussing setting up vegetation and texturing brick, stone, and moss materials using SpeedTree, Unreal Engine 5, and Substance 3D.

Louis Sullivan

Jan 10, 2025

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Breakdown: 3D Take on Steel Inquisitor from Mistborn Series

Konrad Hetko discussed the work behind Steel Inquisitor from the Mistborn series, his views on its anatomy, and the texturing done for the character.

Konrad Hetko

Jan 09, 2025

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Shaping Time: The Craft of Aged and Tarnished Metal

Adrián Bautista Gil shared a step-by-step breakdown of crafting realistic tarnished metal with Substance 3D Designer.

Adrián Bautista Gil

Jan 08, 2025

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Breakdown: UE5 Abandoned Observatory Cinematic Relighting Studies

Hugo Lafont walked us through creating atmospheric cinematic lighting in Unreal Engine 5 for a realistic setting, exploring different times of day with default lighting tools and the Ultra Dynamic Sky plug-in, while sharing helpful tips and resources.

Hugo Lafont

Jan 07, 2025

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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