Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Rhythm Gandhi and Vivek Surve showed the work behind the Flora in the Woods project, explained how RealityCapture helped capture the data, and discussed the rendering process.
Culttales Interactive's CEO and founder Vaibhav Chavan told us about the company's mission, explained how work is organized at the company, and spoke about its interactive storytelling platform, StoryPix.
3D Modeler/Animator Zack Ciminera, a.k.a. Zacxophone, has shared a detailed guide on how to sell 3D models via Sketchfab, spoke about his seller strategy, and explained how to make your models appealing to potential customers.
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
Malte Resenberger-Loosmann has shared an extensive breakdown of the AKS-74U project, explaining why it is important to pay attention to materials and textures and providing tips on how to approach material definition.
Kieran Fogarty showed us how Stable Diffusion can be used for creating 3D textures and spoke about the ethical side of using AI generators in production.
Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 3A Game that Costs $2,000 Was Released on Steam
- 4Jenna Ortega's Wednesday Recreated in 3D
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6Japanese Town Generator Set Up in Blender
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