Interview

Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag

Character Artist Natalia P. Gutiérrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.

Natalia P. Gutiérrez

Mar 18, 2024

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A Guide on Setting Up Cyberpunk Lighting in UE5

Jeppe Mygh shared with us how he created the End of the Line project using Unreal Engine 5, discussed the rendering setup behind the scene, and shared tons of useful resources that will help you get started with environment art in UE5.

Jeppe Mygh

Mar 18, 2024

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Using Unreal Engine to Make an Anime-Inspired Stylized Fire Beam VFX

Rayane Saada, a VFX Artist, shared a quick breakdown of the Fire Beam project, explaining the approach and workflow behind a stylized fire VFX made with Unreal Engine, Houdini, and Substance 3D Designer.

Rayane Saada

Mar 15, 2024

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Workflow For Creating a Low Poly Western World Game in Unity

Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting. 

Ivo J

Mar 15, 2024

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How To Cook Scrumptious Ghibli-Style Dishes In Blender

Rabia Türkoğlu has shown us how her mouth-watering dishes were created using Blender and its Grease Pencil tool, sharing her tips on how to set up an anime-like smoke effect and outlines.

Rabia Türkoğlu

Mar 14, 2024

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See How to Recreate an UE5 Forest Environment With Spooky Vibes

Elias Tsirides walked us through the Strange Cabin Deep in the Forest project and shared how the creepy forest environment was set up, detailing the approach to the creation of trees, foliage, and the cabin.

Elias Tsirides

Mar 14, 2024

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Virtuos: The Code Behind Remakes, Remasters & Adaptations

The Virtuos team told us about developing video game remakes, remasters, and adaptations and explained how the production process differs from creating brand-new, original titles from scratch.

The Virtuos Team

Mar 13, 2024

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Postmortem: Goodbye Volcano High's Development & Launch

Goodbye Volcano High's Co-Director and Lead Designer Kyle McKernan offered an insider's look at the game's development pipeline, discussed its launch, and explained how the team worked with the community.

Kyle McKernan

Mar 13, 2024

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Learn How This UE5 Modular Dungeon Environment Was Recreated In Unity

Berkay Dobrucali, a Unity Environment Artist, talked about the process of assembling his Modular Dungeon Environment kit originally made with Unreal Engine 5 and explained the lightning and rendering workflow.

Berkay Dobrucali

Mar 13, 2024

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