Interview
Creating a Mysterious National Park in ZBrush, Houdini & Sustance 3D
Juliette O’Leary has shared the breakdown of the NQZ project, spoke about the learning process at Ringling College, and told how the Game Art course affected her workflow.
Making Retrofuturistic Animation in 3ds Max, Maya & Marmoset Toolbag
Shada Harb talked about the work process behind the 2Q84:LoneStar project, explained its idea, and shared how the character was animated.
Making the PS1 Console in Maya, Substance 3D & Unreal Engine
Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
Creating a Fantasy Study Room in Maya, ZBrush & Unreal Engine
Kostas Chatzaropoulos has told us about the workflow behind The Evil Bard's Study project, shared how to speed up the texturing workflow, and spoke about what it was like to learn ZBrush from scratch.
Creating a Fantasy Medieval City in Unreal Engine 5 & Blender
Fabian Kraus has shared the workflow behind the Medieval City project, spoke about why Unreal Engine is a perfect toolkit for level design needs, and explained how the use of different shapes helps lead players.
Creating a Photorealistic Girl with Mouse Ears in ZBrush, Maya & Marvelous Designer
Nayoon Levitin talked about the workflow behind the Mad Mouse project, explained how to choose references, and showed how to work on hair in XGen.
Superbloom: Creating Games Aimed at Women
Superbloom CEO and co-founder Emily Yim has told us about the reasoning for creating the studio, talked about the games designed with women’s interests in mind, and spoke about current trends in the lifestyle space.
Sculpting an Elven Maiden in ZBrush
Kateryna Hrytsyshyna shared the workflow behind the Shrine Maiden project and explained each step of sculpting 3D miniatures.
Creating The Witcher-Inspired Character in Maya, ZBrush & Substance 3D Painter
Annik Cherton talked about the workflow behind the Kiera of the School of the Fox project, explained how the hair was made with XGen, and shared some tips for beginning character artists.