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Interview

Ultraman's Yuriko Oka Recreated In 3D With ZBrush, Maya & XGen

Gabriel Lebel Bernier joined us to talk about the digital portrait of Yuriko Oka from the iconic tokusatsu show Return of Ultraman, breaking down the modeling of the face and suit with ZBrush and Maya and explaining the grooming workflow with XGen.

Gabriel Lebel Bernier

Jun 12, 2024

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3D Character Design: A Modern Take on a Medieval Adventurer

Placido Obama Mexia shared a brief breakdown of the Knight project, providing a glimpse of the steps taken to reach the final result.

Placido Obama

Jun 11, 2024

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Crafting the Characters of Dishonored 2: A Detailed Guide and Strategy

Freelance 3D Artist Mihaela Dragan spoke about designing character models for Dishonored 2, focusing on head and skin texturing, UV layouts, and maintaining the unity of the visual style.

Mihaela Morozan Dragan

Jun 10, 2024

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See How TVPaint Animation 12 Can Change Your Artistic Workflow

Léo Fernandez told us about some exciting features TVPaint Animation 12 offers artists, explained why they are a "game-changer" for many bitmap animators, and shared TVPaint's future plans.

Léo Fernandez

Jun 07, 2024

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Imagining Nintendo Switch 2.0 With Fusion 360 & Substance 3D Painter

Prop Artist Savely Materuhin shared his workflow behind the Switch 2.0 project, guiding us through the Fusion 360 to ZBrush pipeline and sharing valuable tips on creating attractive textures with Substance 3D Painter.

Savely Materuhin

Jun 06, 2024

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A Step-by-Step Tutorial of Creating a Realistic SKS Model

Thomas "Pilgrim" Butters has navigated us through the creation of a 3D SKS model, from initial modeling to texturing and rendering, focusing on how exceptional metal surfaces and wood patterns were created in Substance 3D Painter.

Thomas Butters

Jun 05, 2024

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Creating a Weekly Episodic Show With UEFN & RADiCAL's Motion Capture Tools

ASTUDIOCALLDYO's Don Tyler told us about the World of Montezuma, Fortnite's first playable animated sitcom, getting started with Unreal Engine's UEFN, and working with RADiCAL's mocap solution.

Don Tyler

Jun 04, 2024

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Breakdown: Realistic Girl Knight Portrait Recreated With ZBrush & Mari

3D Character Artist Mikhail Pak provided a step-by-step Young Knight breakdown, explaining how a stylized 2D concept was recreated in realism in 3D with ZBrush, Maya, Mari, Substance 3D Painter, and Arnold, sharing valuable tips and resources for other character artists.

Mikhail Pak

Jun 04, 2024

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Buckshot Roulette Developer on Making the Game Solo, Feedback & Success

Buckshot Roulette creator Mike Klubnika shared with us his favorite part of game production, explained why he switched to Godot, and offered his thoughts on the reason behind the game's popularity.

Mike Klubnika

Jun 03, 2024

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