Marceau Tonoli shared an impressive hand-painted still-life 3D project and explained how it was made.
Camilo Franco has walked us through the process of creating the Tiger Lily project, detailing the modeling and texturing pipelines and explaining how Houdini was used in production.
Amos Lee demonstrated a beautiful new model created with Maya and Arnold.
This real-time portrait was made by Helena Shin.
The artist unveiled his "most challenging project yet".
Additionally, the artist utilized Maya, ZBrush, and Mari to create the model.
J Hill used ZBrush, Maya, and Substance 3D Painter for the project.
Creature Artist Massimo Righi presented a great new 3D model.
Julien Rollin shared a breakdown of the Afternoon Fishing project with us, showing how the vegetation was scattered and detailing the nuances of environment art in Houdini.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4A Survival Crafting Game Based On The Lord Of The Rings Got A Release Date
- 5Epic Games Launched a Free Unreal Fellowship Animation Course
- 6This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
"We Have Heard You": Unity to Change Its New Fee PolicyThis is not only about adjust policy or not, this is about the trust,...·
Stylized Troll Fighter Made with ZBrush & Marmoset ToolbagHi, can i ask what material are you used for sculpting?·
Game of Thrones-Inspired Medieval Kingdom Made in Unreal EngineLove it.·
Microsoft's Activision Blizzard Deal Gets Preliminary Approval from CMAGoogle pay 390$ reliably my last paycheck was $55000 working 10 hours...·
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