The pack contains 7 HDRI sequences at 2K resolution.
Tomasz Stochastic demonstrated an improved version of the global illumination system Kajiya.
Harry Nesbitt utilized ReSTIR and DDGI to create this project.
Carlos Lemos explained what light is, discussed what to think about when working with lighting, and talked about the characteristics of shadow.
Tomasz Stochastic showcased a new global illumination system Kajiya.
Lighting Artist Karim Yasser has told us how four different lighting setups were created for the Victorian Street project, explained the workflow in Unreal Engine 5, and spoke about using Nanite to create meshes.
Participate in the challenge and win cool prizes by creating scenes in Unreal Engine.
For this week's 80 Level Rating, we gathered 10 fantastic YouTube tutorials on lighting in Unreal Engine 4 and Unreal Engine 5.
Nina Leinwatter has shared her experience and thoughts on the Environment Design Mentorship course, talked about the story behind the Gates of the Underworld project, and gave some useful tips on asset creation, rendering, and lighting in Blender.
- 1Cosmopolitan Used DALL-E 2 AI to Generate a Magazine Cover
- 2The Development Process Behind Love, Death+Robots: Jibaro
- 3A Fantastic Photorealistic Portrait Made in Houdini & Unreal Engine 5
- 4Alien Invasion Survival Horror Greyhill Incident Got a New Trailer
- 5PUBG Creator Unveils Its "Hyper-Realistic" Virtual Human ANA
- 6A Miniature World Animation Created in Unreal Engine 5
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Blizzard Demanded to Stop the Development of the Warsmash EngineBlizzard's so fucking retarded·
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