Learn how this amazing 3D animation was made by Will Gibbons in collaboration with a real-life glass blower.
Jhosep Chevarria has told us more about the Cyberpunk Alley project, sharing some tips on how to create a realistic and immersive environment with dynamic lighting, shadows, and reflections in UE5.
Jasmine Katatikarn joined this week's 80 Level Podcast to tell us about learning lighting art, technologies, software, and storytelling through light in movies and games.
Ted Mebratu has stress-tested Lumen in UE5 using NVIDIA's RTXDI.
Better lighting promises even more realistic results.
Sakura Rabbit showed how the recently-introduced feature can be used to achieve high-quality lighting.
The Black Mesa Research Facility has never looked prettier.
With his animation "Light is just fine now", Marc Potocnik, Designer and Director of the animation studio renderbaron, has captured the fleetingness of everyday lighting situations to moving pixels. Marc has shared a comprehensive breakdown of how he achieved photorealism – with an unusual approach.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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