3D Environment and Prop Artist Aakarsh Gupta shared the workflow behind The Final Ascent project, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.
The environment was made to test out the new version of the engine's Nanite and Lumen.
The scene was made by Leo Torres to practice snow workflows and stress-test Nanite and Lumen.
Pasquale Scionti has demonstrated one more eerie-looking scene.
Game Artist Justin Hien has told us about the production process behind the Forest Home environment, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.
The creator used an iPhone with the Live Link VCAM app as a virtual camera.
The iconic location was made by Connor Buchanan in just a day.
Davi Amancio Souza has shared the breakdown of the Soul of Cinder project, explained why he decided to recreate the character as an actual person, and revealed his workflow behind the character's face, hair, armor, and weapons.
- 1A Redditor's Mom Tried Playing Skyrim and Became a Professional Alchemist
- 2Ghost's Face Is Finally Revealed Thanks to Data Miners
- 3A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 4Todd Howard: People Will Be Playing The Elder Scrolls VI for a Decade
- 5Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
- 6Midjourney Can Now Combine Two Images
Mario Game Concept Made in Unreal Engine 5omg i love how marios eyes are glowing and how violent mario acctually...·
Creating Sci-Fi Modular Environment in UE4Вдохновляет! Спасибо большое!·
Dark Moon Mod for Elden Ring Introduces 11 New Classes & Bloodborne MechanicsI am making $92 an hour working from home. I never imagined that it wa...·
Designing the Post-Apocalyptic Strategy Beacon of NeydaI am making $92 an hour working from home. I never imagined that it wa...·
Join thousands of game designers and keep track of your subscriptions