This gorgeous scene was made by Jake Woodruff.
Emil Rasmussen demonstrated a more realistic and cinematic take on Cyrodiil's capital made using 3ds Max, Nuke, World Creator, and V-Ray.
Tim Nickel shared the workflow behind the Advostós Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
The artwork was made by 腾飞Finger with ZBrush, 3ds Max, and Substance 3D software.
Jonathon Gregory Bick showcased a new 3D environment created as part of the Hinterlands series.
All of the scene's assets were made from scratch using 3ds Max, Substance 3D software, SpeedTree, and photogrammetry data.
The project enabled its creator to test out UE5.2 and its Procedural Content Generation plug-in.
The scene was created using Maya, ZBrush, Substance 3D software, and Unreal Engine.
The scene was made by Daniel Hinckley to learn more about rock asset creation and sculpting.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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