Creating an Abandoned Tunnel in Maya, Substance & UE5

Emiel Sleegers shared the workflow behind the Abandoned Tunnel project, talked about the asset-creation process, and explained why Unreal Engine 5 was chosen for this project.


Emiel Sleegers

Published on

Nov 03, 2021

Creating a Jungle Environment with SpeedTree, Megascans & UE4

Livio Ambrosini shared an enormous breakdown of the Before The Storm project, explained the working process behind the terrain, and thoroughly explained how to create foilage using SpeedTree, 3ds Max, and Megascans.


Livio Ambrosini

Published on

Oct 26, 2021

Making Procedural Grass with Megascans, SpeedTree & UE4

A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.


Karsten Malmquist

Published on

Oct 05, 2021

Creating a Victorian Bedroom in Blender, Substance & UE5

Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.


Aaron Winnenberg

Published on

Sep 20, 2021

Steampunk Spaceship Props and Forest Cabins in SpeedTree and ZBrush

An Environment Artist and creator of the course for Vertex School Jansen Thorogood told us about tools and techniques he used in his recent projects: Steampunk Spaceship Props and Forest Cabins.


Jansen Thorogood

Published on

Sep 01, 2021

Recreating the Beauty of Dolmabahçe Palace in ZBrush, C4D & Redshift

Kay John Yim talks about how the magnificent Dolmabahçe Palace was sculpted in Rhinoceros and ZBrush, discusses the difficulties of choosing the best viewpoint and composition for an architectural piece, and explains what you should avoid doing if you don't want your software to crash during rendering.


Kay John Yim

Published on

Jul 16, 2021

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