Tom Newbury shared some great renders.
Derk Elshof has shared a sizeable collection of materials made for Portal with RTX using Maya, Marvelous Designer, and Substance 3D.
This real-time portrait was made by Helena Shin.
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.
Vsim's Michelle Lu shared a cool reel showcasing some of the amazing clothing simulations the team has achieved.
Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader.
The artist utilized Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag to recreate the character in the digital space.
3D Character/Facial Modeler Rodrigo Avila told us about the workflow behind the creation of the realistic Joker portrait, discussed the tools used for modeling, texturing, and rendering, and shared some tips and tutorials for aspiring artists.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
Epic Games Launched a Free Unreal Fellowship Animation CourseLink to the course please?·
This Unreal Engine 5-Based 3D Environment Has No PolygonsJungle? That's the rest of Madame Sherri's house in western...·
Grassify: Free Procedural Animated Grass Generator for BlenderYou should do a full breakdown of the asset library as a whole, looks...·
DNEG Is Offering Employees to Choose between Pay Cuts & Salary LoansPero si no fuera por sus trabajadores, no tuvieran taquilla en el cine...·
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