Articles
Striking Digital Influencer Made with Maya, ZBrush & XGen
Tom Newbury shared some great renders.
A Look at 3D Materials Created for NVIDIA's Portal With RTX
Derk Elshof has shared a sizeable collection of materials made for Portal with RTX using Maya, Marvelous Designer, and Substance 3D.
Kim "V" Tae-hyung From BTS Recreated in Unreal Engine 5
This real-time portrait was made by Helena Shin.
A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D Painter
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.
Real-Time Clothing Simulations Set Up With Vsim
Vsim's Michelle Lu shared a cool reel showcasing some of the amazing clothing simulations the team has achieved.
Creating Cool Hellboy Diorama in Blender, ZBrush & Substance 3D Painter
Caio Fantini shared the workflow behind the Hellboy project, showing us the process of modeling the diorama and the monster's skin shader.
Realistic 3D Portrait of Cillian Murphy's Oppenheimer
The artist utilized Maya, ZBrush, Substance 3D Painter, and Marmoset Toolbag to recreate the character in the digital space.
Using 3D Scan Store, ZBrush & Substance 3D to Set Up a Realistic Portrait of Joker
3D Character/Facial Modeler Rodrigo Avila told us about the workflow behind the creation of the realistic Joker portrait, discussed the tools used for modeling, texturing, and rendering, and shared some tips and tutorials for aspiring artists.
Realistic 3D Portrait of Cyberpunk Edgerunners' Lucy
Seungmin Kim shared dozens of renders showcasing a new amazing model.