Environment Artist Bondok Max talked about the Crystal Ship project, inspired by Breaking Bad, shared the workflow, and explained how to work without concept art.
Sougato Majumder has shared another breakdown of the latest Decapitare project, explaining the character creation process in ZBrush and Marvelous Designer.
Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.
Abhishek Sharma talked about the nuances behind the UE4-made project called Dock, discussed the asset-creation process, and showed how the shaders for the projects were made.
A 3D Character Artist at Ubisoft Arthur Gatineau shared the workflow used in creating a realistic portrait of a French astronaut Thomas Pesquet, talked about tools that were used, and shared some tips on nailing likeness.
The Director and Writer of Cyan Eyed Ryan Grobins talked about the idea behind the film, explained how environments, characters, and VFX were created, and what tools were used in production.
Manu Herrador has talked about his recent Jill Valentine project, discussed the modeling and retopology, and touched upon the texturing process in character art.
Manuel Arjones talks about becoming a self-taught 3D artist, discusses the process of creating the Soulflame Cutlass, and explains how the mysterious turquoise ghostly glow effect was achieved.
Connor Lee has explained the workflow behind the Japan 2041 project, shared the tools and sources used in the production process, and talked about the positive impact of Gnomon School's teacher Christophe Desse.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
A Behind-The-Scenes Look At The Making Of ArcaneI would love to see a technical break down of how they did the 3d/2d l...·
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