Articles
You'll Find All Kinds of Mechas in This New Artbook
TANKHEAD – Mechanical Encyclopedia Artbook was created by Emerson Tung, the concept artist behind DOOM and Warhammer 40K.
From 1 Million Pixel Art to Atmospheric Sci-Fi Platformer
Mureena's Juhana Myllys discussed the sci-fi puzzle platformer Bionic Bay, talked about its painterly pixel art, and shared how the robotic arm made of one million pixels was created.
Black Salt Games on the Development of DREDGE & The Pale Reach DLC
Ahead of the release of The Pale Reach expansion, the Black Salt Games team joined 80 Level to tell us more about DREDGE, discuss the game's map and gameplay mechanics, and share their thoughts on the game's reception.
How Rain Works in Video Games
Take a look at some great rain effects and learn how they're usually set up.
This Will Show You the Importance of UI Artist's Work
Sometimes the end result is very different from how it all started.
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Incredible Bloodborne-Inspired Castle Made in Minecraft
Creator Potomy definitely has an eye for detail.
Baldur's Gate 2 Characters Were Improved Thanks to Final Fantasy 7
Former BioWare design director recalls the days of Baldur's Gate, Anthem, and The Old Republic.
Developing Music-Filled Cinematic Adventure Goodbye Volcano High
KO_OP's Marcela Huerta told us about Goodbye Volcano High, its interactive rhythm and lyrics system, and the work with Unity and the Ink scripting language.
Behind The Last Case of Benedict Fox: Developing Art, Environments & Gameplay
The Plot Twist team told us about the development of The Last Case of Benedict Fox, finding the art style for the Metroidvania game, and working on the lighting in Unity.