Articles

VoidTrain: Developing an Open-World Action Adventure in UE4

The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.

Author

NEARGA Team

Published on

Sep 24, 2020

Sharks and Blood: How Tripwire Interactive Developed Maneater

Bill Munk, Game Director at Tripwire Interactive, shared the story behind Maneater: open-world and underwater lighting, shark design, blood VFX above and in water, fish behavior controlled by the LODs system, and more.

Author

Bill Munk

Published on

Jul 31, 2020

A Look Into Game UI: From 1960s to the Present

We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.

Author

Anna Shcherbinina

Published on

Jul 28, 2020

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