The game is being made by a solo developer Mikołaj Szymanowski.
Lead Narrative Designer Pawel Kroenke talked about the game's goals and themes.
Techland's Lead 3D Environment Artist Bartosz Januszkiewicz has told us about designing environments for Dying Light 2 Stay Human, spoke about the working process behind them, and explained how the levels were made intuitive.
Even pirates will get their own official version of the game.
Lead 3D Weapon Artist at Techland Marek Musiał has told us how Dying Light 2's weapons arsenal was created, talked about weapon modifications, and explained how the working process was organized.
Techland's Katarzyna Bech, Dominik Wasienko, and Dawid Lubryka have told us about the character creation process behind Dying Light 2, talked about designing main characters and secondary NPCs, and shared some information about animations.
Thomas Fröse has demonstrated how the wind will affect the props on Project Terra's map.
Techland's Lead Environment Concept Artist Kasia Zielińska has told us how the world of Dying Light 2 Stay Human was built, talked about creating environments that would support the gameplay, and explained how various regions of the map were designed.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2A More Gentle 3D Take On Jinx From Arcane
- 3A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 4Cyberpunk City Street Made in Unreal Engine 5
- 5A Realistic Lamborghini Made in Unreal Engine 5
- 6Zelda: Ocarina of Time Locations Recreated in Unreal Engine 5
Introduction to Grooming in Houdini 19: Hair and Fur TutorialIs there anywhere we can download the OBJ and ABC files for this tutor...·
80 Level Ratings: 10 Excellent Tutorials on Lighting in UnrealThanks for sharing.·
An Extremely-Realistic Version of Arcane's JinxMake one for Vi!!!·
Introduction to Grooming in Houdini 19: Hair and Fur Tutorialhttps://www.cgtrader.com/3d-models/animals/mammal/cat-rigged-animated?...·
Join thousands of game designers and keep track of your subscriptions