Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
José González, the creator of subROV: Underwater Discoveries, talked about his sound designer background and how it influenced the game and discussed how close to life the experience is.
Learn how to analyze and extract level design needs and how to apply them in-engine with this new course by CG Pro.
In today's list, we've collected over 10 books suitable for from-beginning-to-advanced game designers that can improve your knowledge and creativity.
Creator Edd Coates shares why he started the project and talks about the plans for the database.
Drop Bear Bytes' Craig Ritchie and Bianca Roux have told us about the development process behind their upcoming RPG Broken Roads, spoke about its gameplay mechanics and art style, and explained how the polarization of society affected the game's morality system.
Haenir Studio's Mads Christensen has told us about the development process and idea behind Blight: Survival, explained why Unreal Engine 5 was chosen for the game, and spoke about the upcoming game's gameplay and co-op mechanics.
Game Designer Jacob Reynolds, the developer of Unsewn, the second-place winner of Houdini Game Jam 2022, has told us about the idea behind the project and spoke about creating platforms and FX using Houdini.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2A Game that Costs $2,000 Was Released on Steam
- 3Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 4Jenna Ortega's Wednesday Recreated in 3D
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6Japanese Town Generator Set Up in Blender
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