Articles
Venris Talks the Art Style & Combat Mechanics in Whispers of the Eyeless
Game Developer Michał "Venris" Cieczko has told us about Whispers of the Eyeless' mechanics and abilities, discussed the role Poland's history played in the game's setting, and explained why partnering up with a publisher was the right decision for the team.
Michał "Venris" Cieczko
Sep 09, 2024
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Game UI Database 2.0 Has Been Released
The ultimate resource of game interface elements received a massive, ironically, user interface overhaul and over 55,500 new game screenshots and videos, all filterable by screen types, controls, textures, patterns, HUD elements, color, and more.
Amber Rutherford
Aug 07, 2024
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Cozy Stylized 3D Forest Environment Made With Unreal Engine 5
Miriam Frosoni unveiled an impressive hand-painted scene inspired by the Airborn Showcase.
Theodore McKenzie
Jul 12, 2024
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Buckshot Roulette Developer on Making the Game Solo, Feedback & Success
Buckshot Roulette creator Mike Klubnika shared with us his favorite part of game production, explained why he switched to Godot, and offered his thoughts on the reason behind the game's popularity.
Mike Klubnika
Jun 03, 2024
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Exclusive: Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games
To celebrate the release of Tiny Glade's demo version, Pounce Light's Anastasia Opara and Tomasz Stachowiak have joined 80 Level to discuss the game's history, proceduralism, Bevy, Rust, self-publishing, and the "cozy games" genre.
Pounce Light
May 30, 2024
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Battle Shapers: How Blender & Unity Helped Create the Game's Vibrant World
The Metric Empire team has told us about Battle Shapers' art direction and development, explained the game development advantages of the Blender+Unity combo, and spoke about making gameplay mechanics fun.
Metric Empire
May 28, 2024
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Revolutionize Your Character Design with Xandra Character Creator
This Character Creator for Unreal Engine allows for in-editor customization of character appearances and includes over 15 modular character assets, as well as an in-game character creator demo.
Rita Hou
May 08, 2024
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Emilio Santos on Benefits & Challenges of Outsourcing
Emilio Santos, the founder and CTO of Threedee.io, showed how the company's software allows users to easily create and customize procedural 3D buildings, discussed the advantages, challenges, and trends of outsourcing, and explained how to organize effective communication between clients and outsourcing partners.
Emilio Santos
May 01, 2024
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Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
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