Alexey Cherepanov and Alexander Babey, Render Developers of the Wargaming MS-1 mobile development studio, told about what they managed to implement in the new patch, how it affected the game process, and whether it will be necessary or not to buy a new phone in order to play World of Tanks Blitz.
The new studio is working on a new Call of Duty game for mobile phones.
In this article, we take a look at the 2019 GDC talk by Ian Hamilton on the best practices for developers to accommodate the growing demand for well-executed subtitles.
Marina Simkina told us about the Watt Studio's birth and development, team dynamics, and discussed the company's usage of Unreal Engine.
A Level Designer behind levels in Partisans 1941 Dmitry Butkevich talked about the working process during the development of the game, what tools were added to Unreal Engine 4 for the production, and shared his opinion on the optimal map size.
Chris Santeramo, Manticore's Senior Producer talks about creative processes at the company and explains what Manticore Games are looking for when hiring new talents.
Grzegorz Michalak, Paweł Siech, Karol Szyszka, and Kamil Misiowiec who used to be People Can Fly's employees went indie and are already working on their first-person shooter.
Square Enix's subsidiary Crystal Dynamics opened a new office in Texas and is actively hiring.
IIDEA, the Italian Interactive Digital Entertainment Association, reports a 26% growth in the number of active game developers in the country compared to 2018 data.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
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Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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