Marek Markuszewski, CEO & Project Lead at Starward Industries, shared the story of developing The Invincible, a sci-fi game based on the novel by S. Lem.
The NEARGA team shared their experience of developing VoidTrain, an indie open-world adventure with action and survival elements where the players will travel on their personal interdimensional train.
Check out how Fat Dino created a PC version of one of the most popular mobile games using Unreal Engine.
At CGMA, you pick your courses and tracks based on your skill level and area of interest.
Check out 5 Unity packs with VFX, SFX, and animation sets for combat scenes in your game project.
Pavel Efremov shared the story of creating a small non-commercial shooter game in the Rick and Morty universe using Makey Makey, Unity, OpenCV, and a banana.
We found a few packs with fantastic effects for casting spells, magic arrows, shields, elemental blasts, buffs, and other cool stuff in Unity.
The team of Fermata Music & Sound, a professional audio company, talked about the way they work on music and SFX for games and films.
Far From Home studio team talked about their new IP Project Oxygen, the current state of Polish video game market, and the main hurdles new studios usually face when working on a new project.
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