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Articles

Hideo Kojima Shared How Raiden VS Gekko Fight Was Made in Metal Gear Solid 4

A lot of work for an epic battle.

Gloria Levine

Jun 12, 2024

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Suicide Squad Kill the Justice League Reportedly Failed Because of Changing Vision & "Rigid Perfectionism"

Warner Bros. lost $200 million thanks to it.

Gloria Levine

Jun 07, 2024

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Hyper-Realistic, Nanite-Ready Asset Pack Brings Next-Level Immersion

Even more handy, the separate parts of these models are precisely pivoted for smooth animation.

Rita Hou

Jun 05, 2024

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Buckshot Roulette Developer on Making the Game Solo, Feedback & Success

Buckshot Roulette creator Mike Klubnika shared with us his favorite part of game production, explained why he switched to Godot, and offered his thoughts on the reason behind the game's popularity.

Mike Klubnika

Jun 03, 2024

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Developing a Rogue-Lite Survival ARPG in Unity Using Spatial SDK

The developer of Crowgue, an indie rogue-lite survival action RPG, has shared with us how they worked on this project using Unity-powered Spatial SDK for the Wolves Den game jam, from production to preparing the pitch.

Shroudy Software

Jun 03, 2024

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You Should Try This Useful 2D Game Engine

Shape Engine is simple but has everything you need to make a game.

Gloria Levine

May 31, 2024

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Exclusive: Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games

To celebrate the release of Tiny Glade's demo version, Pounce Light's Anastasia Opara and Tomasz Stachowiak have joined 80 Level to discuss the game's history, proceduralism, Bevy, Rust, self-publishing, and the "cozy games" genre.

Pounce Light

May 30, 2024

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Unity 6: A Deep Dive Into the Update's New Features & Enhancements

In light of Unity 6 Preview's recent release, Unity Technologies' Mathieu Muller has joined 80 Level to provide an in-depth overview of the update, discuss the new graphical features and improvements it introduces, and explain how you can get the most out of the engine's new version.

Unity Technologies

May 29, 2024

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Battle Shapers: How Blender & Unity Helped Create the Game's Vibrant World

The Metric Empire team has told us about Battle Shapers' art direction and development, explained the game development advantages of the Blender+Unity combo, and spoke about making gameplay mechanics fun.

Metric Empire

May 28, 2024

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