Code Three Fifty One, the developers of Project Haven, have discussed the development process behind the game, talked about implementing game mechanics, and shared some advice regarding the marketing of the game.
Today, we collected important comments from experienced professionals for beginning 3D artists and game developers on what challenges aspiring creators might face.
ReadSpeaker’s Lead Developer Pontus Melin and Business Development Director Tom Dipietropolo told about their text-to-speech technology, shared how the tech can be used in games, and revealed the algorithms behind TTS.
Check out this small read on Occluders, what they are, and how they can be used in game development.
Claudio Norori talked about the development process behind the upcoming open-world survival game Arctico, discussed the game's art style, and told us how to use lighting to evoke calmness.
A Senior Cinematic Animator Sani Spectra has told us about her becoming an Animator, talked about the Nexus feature in Far Cry 6 she worked on, and explained how she became a mentor at CG Spectrum.
Check out this series of articles to learn everything there is to know about game design documents.
Learn how to organize work within the team and how the Pixonic team changed their approach when they were beginning to work on the War Robots remaster.
Sébastien Borget, Co-Founder and COO of The Sandbox, has told us about the developing process behind the upcoming game, explained why they decided to use NFTs, and talked about the company's future plans.
Plask: A New Free Tool for Extracting 3D Motion From VideosIts normal works only with "clear video" like this: ht...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
Join thousands of game designers and keep track of your subscriptions