Articles

Technical Aspects of King's Bounty II

A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.

Author

Alexey Vlasov

Published on

Sep 18, 2021

Road 96: Developing a Narrative Game with Procedural Mechanics

The CEO at Digixart Yoan Fanise talked about the studio's recently released game Road 96, discussed the game's art direction, and explained how the team managed to combine narrative-driven gameplay with procedural mechanics.

Author

Yoan Fanise

Published on

Sep 09, 2021

Broken Ranks: Developing an Old-School RPG

The founder of Whitemoon game studio Krzysztof Danilewicz talked about their upcoming old-school, turn-based MMORPG Broken Ranks, discussed the engine-related hardships the team went through, and explained the business side of indiedev.

Author

Krzysztof Danilewicz

Published on

Sep 03, 2021

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