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Latest comments

what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?

by NIKO PITSOS
4 hours ago

https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft

by Franciszek Zgliński
15 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

The Team of Fortiche shared the details behind the production of the recent hit K/DA – POP/STARS. Incredible League of Legends animated video in retrospective.

19 February, 2019

921 views
Iona Dolidze gave an insight into action animations for characters such as walking, running, jumping and more.

25 January, 2019

2155 views
Neysha Castritius shared what she's learned about facial rigging with blendshapes at CGMA course Character Facial Rigging for Production tutored by Wade Ryer.

18 January, 2019

1481 views
Paul Neale has recently shared a nice article that discusses different facial rigging methods.

13 January, 2019

1862 views
Here's something cool from Remy Terreaux for you to learn more about the animation behind the project.

13 January, 2019

3480 views
Agora has recently presented Project Ryan, which the team is using to develop a new pipeline and tools for their production.

9 January, 2019

1453 views
1 comments
Elliot Gray talked about his amazing Unified Interactive Water System developed for UE: real-time fluid interaction, caustics, reflections, performance.

4 December, 2018

3701 views
1 comments
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

2843 views
Apparently Warner Brothers and Nintendo were serious about this. CGI looks exceptional.

12 November, 2018

1184 views
Cyprien Douterlungne prepared a breakdown of his cool CrocoWarrior VFX inspired by League of Legends. Software used: Unity, Maya, and Substance Designer.

9 November, 2018

1997 views
Paras Chaudhary talked about the development of the adventure indie project Raji, game physics, animation, character movements and more.

6 November, 2018

2150 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

2642 views
Nick Maw-Naing talked about the way he worked on animation in Lawbreakers. A lot of crazy animations were created for this project. 

19 October, 2018

2080 views
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2458 views
The team of Eisko discussed Polywink - a new online platform t for accessible 3D facial animation in Maya, Unity, Unreal. 

8 October, 2018

2568 views
5 comments
DeepMotion developers gave a little talk on creating dynamic environments for character simulations (Gravity, Ice, Wind, Water) using their technologies.

5 October, 2018

1504 views
Suzanne de Bruine and Flora van der Linde did a breakdown of their student project Sea Drive, a short animated film made in UE4.

3 October, 2018

912 views
Variety reports that Andrew Cosby will write and showrun the upcoming show for Netflix.

22 September, 2018

1660 views
1 comments
Erasmus Brosdau is done with Warhammer 40k and launched a new video, showing an UE4-animation based on Metal Gear Solid.

6 September, 2018

1442 views
Alexander Shatalov reported that his awesome animation tool for UE4 will soon be available from the Epic’s dev store.

5 September, 2018

1575 views
1 comments