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Cologne DE   18, Aug — 20, Aug
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The akeytsu team revealed akeytsu LIVE, their rent-to-own plan that lets users freeze their subscription forever.

30 July, 2019

1104 views
Sauropod Studio Team talked about their new game Mirador, VFX, and an interesting feature that allows players to create their own bosses.

25 July, 2019

1821 views
Nekki shared the second teaser of Cascadeur which showcases the new deep learning-based tool.

25 July, 2019

2306 views
Game studios Myrkur Games, Hazelight Studios, and V1 Interactive talked about their approach to realistic animation with the help of mocap technology and VICON.

23 July, 2019

2301 views
1 comments
The Disney Research team presented their project focused on the control of interpolations in animation.

16 July, 2019

2409 views
2 comments
Stephen Bester did a breakdown of his beautiful animated commercial made fully in Houdini and featured an unfolding flower, a Sunbird, and a Baobab tree.

8 July, 2019

1630 views
Aleksandr Maziura talked about the production of the second teaser trailer for his large project COMBINE made in UE4.

3 July, 2019

1510 views
Ryan Goldade, Yipeng Wang, Christopher Batty, and Mridul Aanjaneya talked about their research on viscosity and fluid simulation and shared the source code.

2 July, 2019

2042 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

2539 views
1 comments
Jehee Lee overviewed research focused on an innovative approach to Physics-Based Simulation of Biped Characters and involves Deep Reinforcement Learning.

26 June, 2019

3734 views
1 comments
Ricardo Flores gave a talk on the player animation production for Anthem: combining Mocap & Keyframe, linking movements, adding personality & more.

26 June, 2019

3072 views
Xiong Lin has recently shared a look at his stunning procedural auto rig.

23 June, 2019

3033 views
3 comments
Danny Day talked about his arcade game Drawkanoid that won him the first place at Nordic Game Discovery Contest 2019! Crazy VFX and game mechanics and more.

21 June, 2019

1470 views
5 comments
Libo Huang, Torsten Hädrich, and Dominik L.Michels have recently presented their research paper about ferrofluids and their approach to the accurate simulation.

20 June, 2019

2038 views
Giorgy Macharashvili talked about the production of pyro simulations, mushroom-shaped smoke, and tree population in Houdini.

18 June, 2019

3683 views
1 comments
Marco Manola did a breakdown of the Fishing Crane model created for the final spring semester at Ringling with Maya, Substance Painter, and UE4.

13 June, 2019

2191 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

2486 views
1 comments
Evgeniy Dyabin talked about the advanced features of the new animation tool.

28 May, 2019

4830 views
1 comments
Lune from Feline Arts shared the details behind the development of Suki and the Shadow Klaw: pipeline, character and asset workflows VFX, camera work, and more.

23 May, 2019

3039 views
1 comments
Cubic Motion Team talked with us about the digital animation and their real-time animation technology Persona that allows merging characters and real actors.

22 May, 2019

1634 views