Anastasia Novikova talked about the production of her UE4 level Ruins in the Forest made with the help of game-ready assets from the marketplace.
Check out 5 Megascans assets that will help you recreate a scene from the Halo series or create an inspired-by environment.
Bence Blazer did a breakdown of the Tidal Basin environment recreated from The Division 2 during his studies at Vertex School.
Check out a cool fun project from Byron Slaybaugh.
Toivo Huhtaniska did a detailed breakdown of his Outskirts scene, discussed the concept workflow, adding details, shared his approach to modeling in ZBrush, texturing workflow in Substance tools, and showed his lighting setup.
Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords.
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
Pedro Damasceno did a breakdown of his Pokeball Interior project and shared a few tutorials that can help improve painting skills.
Katie Humes shared the production details of her Azula fan art project: modeling in ZBrush with ZModeler and polygroups, retopology, SSS setup and tattoo painting in Substance Painter, and more.
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