logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Articles

Turning Diablo Inspiration into Detailed Red Sorceress Model

Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.

Hafez Yadollahi Arezou Hajian

Oct 11, 2024

Add bookmark

A Step-by-Step Guide on Recreating Venice City View in UE5

Florian Wagner provided a detailed breakdown of recreating Venice street view in Unreal Engine 5 and shared some useful texturing and composition tips to achieve a desired look with rich and natural layering.

Florian Wagner

Oct 10, 2024

Add bookmark

Learn How To Craft Viking-Inspired Knife With ZBrush & Substance 3D

Sujay Mali shared a detailed breakdown of the Raven Knife project, explaining how this Viking-inspired Damascus steel knife with a horn-carved handle and a leather sheath was created using Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.

Sujay Mali

Oct 09, 2024

Add bookmark

Learn How to Create Character with Oil Painting Texture in This Course

You will learn how to visualize high-precision Chinese-style embroidery pattern and realistic animal fur in XGen, along with tips for using various types of lighting in Maya, ZBrush, Marvelous Designer, and Substance 3D.

Emma Collins

Oct 08, 2024

Add bookmark

Viking Dragon Hunter's Mountain Retreat Imagined in 3D With UE5

Nichapat Thanasuan showcased a stunning environment set up using hand-made assets.

Theodore McKenzie

Oct 08, 2024

Add bookmark
Promote your brand with 80 Level Media
Advertise

Terrain Design of Scene Inspired by The Creator

Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.

Baptiste Vercier

Oct 07, 2024

Add bookmark

Behind-The-Scenes Look at Animations in The Amazing Digital Circus Episode 3

Kevin Temmer has offered a closer look at some of the sequences from TADC's latest episode.

Theodore McKenzie

Oct 07, 2024

Add bookmark

Learn to Create a Surreal Creature with Intricate Accessories

Marco Gifuni provided a detailed breakdown of the Yokay Project, which contains creatures, clothes, jewelry, and weapons, using ZBrush, Maya, Cinema 4D, and Marvelous Designer. They also explained how the tonal variety in skin color was achieved. 

Marco Gifuni

Oct 04, 2024

Add bookmark

This 3D Spider-Verse Animation Took 400 Hours to Set Up

The artist utilized Maya and Adobe software to achieve a comic book-like style.

Theodore McKenzie

Oct 04, 2024

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more