Articles

The Workflow Behind an Abandoned Bar Modular Environment

Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.

Author

Clara Tan

Published on

Nov 15, 2021

Creating a Vietnamese Stove with Maya & Substance Software

An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.

Author

Oliver Ward

Published on

Nov 15, 2021

Mandalorian: Creating an Animated Tribute to the Series in Maya & UE5

Guillermo Moreno and Emilio Serrano talked about their Mandalorian animation, inspired by the series, explained the workflow behind the project, and told us why they picked Unreal Engine 5.

Relicts: Creating an Animated Horror Movie

The Director of the upcoming horror film Relicts Arkadiy Demchenko has told us about the production process behind the film, discussed character rigging, mocap, and hair creation, and talked about the hardships the team has to go through to deliver a fantastic result.

Author

Arkadiy Demchenko

Published on

Nov 08, 2021

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