Articles
Turning Diablo Inspiration into Detailed Red Sorceress Model
Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.
Hafez Yadollahi Arezou Hajian
Oct 11, 2024
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A Step-by-Step Guide on Recreating Venice City View in UE5
Florian Wagner provided a detailed breakdown of recreating Venice street view in Unreal Engine 5 and shared some useful texturing and composition tips to achieve a desired look with rich and natural layering.
Florian Wagner
Oct 10, 2024
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Learn How To Craft Viking-Inspired Knife With ZBrush & Substance 3D
Sujay Mali shared a detailed breakdown of the Raven Knife project, explaining how this Viking-inspired Damascus steel knife with a horn-carved handle and a leather sheath was created using Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Sujay Mali
Oct 09, 2024
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Learn How to Create Character with Oil Painting Texture in This Course
You will learn how to visualize high-precision Chinese-style embroidery pattern and realistic animal fur in XGen, along with tips for using various types of lighting in Maya, ZBrush, Marvelous Designer, and Substance 3D.
Emma Collins
Oct 08, 2024
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Viking Dragon Hunter's Mountain Retreat Imagined in 3D With UE5
Nichapat Thanasuan showcased a stunning environment set up using hand-made assets.
Theodore McKenzie
Oct 08, 2024
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Terrain Design of Scene Inspired by The Creator
Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.
Baptiste Vercier
Oct 07, 2024
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Behind-The-Scenes Look at Animations in The Amazing Digital Circus Episode 3
Kevin Temmer has offered a closer look at some of the sequences from TADC's latest episode.
Theodore McKenzie
Oct 07, 2024
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Learn to Create a Surreal Creature with Intricate Accessories
Marco Gifuni provided a detailed breakdown of the Yokay Project, which contains creatures, clothes, jewelry, and weapons, using ZBrush, Maya, Cinema 4D, and Marvelous Designer. They also explained how the tonal variety in skin color was achieved.
Marco Gifuni
Oct 04, 2024
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This 3D Spider-Verse Animation Took 400 Hours to Set Up
The artist utilized Maya and Adobe software to achieve a comic book-like style.
Theodore McKenzie
Oct 04, 2024
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