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Latest comments

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

by Alx
4 hours ago

lol, standart toon looks more anime

Max Emski showed step-by-step how he recreated a real helicopter UH-60 with UE4, Maya, Fusion 360, MoI, and Substance Painter.

7 May, 2019

2271 views
Let's check out a guide on setting up sprite sheet fire animation effect inside Marmoset Toolbag by Rodrigo Gonçalves.

6 May, 2019

570 views
Allan McKay is an award-winning VFX Supervisor and Technical Director in Hollywood with the working experience of over 20 years.

2 May, 2019

1357 views
1 comments
Quixel has recently shared another new guide for Quixel Mixer.

25 April, 2019

685 views
Baj Singh has recently shared a new guide on setting up frayed edges in Zbrush.

25 April, 2019

2503 views
The SideFX team shared a new masterclass with Cameron White covering the new RBD-related features in Houdini 17.

24 April, 2019

801 views
Have a look at a video guide by Kevin Leroy that explains the creation of an Aurora Borealis effect in Unity from scratch.

24 April, 2019

1172 views
2 comments
Rico Cilliers made a great tutorial of using Blender for creating an image that follows your mouse cursor.

22 April, 2019

1462 views
Ashley Alicea presents Unity's new Terrain system to design landscapes a lot easier and faster.

18 April, 2019

952 views
Game Art student Stijn van Gaal has shared the details of making a welcoming Italian alleyway under the mentorship of Christopher Radsby.

17 April, 2019

3568 views
6 comments
The RedefineFX channel has a new tyFlow for 3Ds Max VFX tutorial that shows how you can set up a smoke funnel simulation to create a Thanos portal.

15 April, 2019

1820 views
The Quixel team has shared a new tutorial that shows more possibilities of their powerful Mixer.

10 April, 2019

859 views
Pavel Petrenko has recently shared a breakdown of his Rat King model based on the Destiny concept.

5 April, 2019

1288 views
The second part of a guide by Harry Gray will tell you about setting up a scene in Unreal, polishing and optimizing, and more. 

3 April, 2019

3944 views
4 comments
Eugene Vasjukov prepared a step-by-step tutorial on creating a military backpack prop inspired by Tom Clancy's The Division.

3 April, 2019

2834 views
Francis-Xavier Martins allowed us to repost his guide with tips for better retopology.

1 April, 2019

2076 views
Visual effects artist Rusty Hazelden has released an in-depth 5 part RenderMan tutorial series on YouTube.

31 March, 2019

1033 views
Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry.

29 March, 2019

2821 views
Harry Gray allowed us to repost his guide with numerous technical tips for environment artists. 

27 March, 2019

6008 views
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

1841 views