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Daniel Swing did a breakdown of his procedural Key Ring Generator made in Substance Designer and explained the logic behind the nodes used.

19 July, 2019

458 views
To master Alchemist and improve his skills, Nikola Damjanov took a 100 Substances in 100 Days Challenge and reviewed the new Substance tool.

16 July, 2019

1454 views
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

1979 views
Charly Vanlaere talked about getting started with Substance Designer and the production of  Gothic Ornament.

11 July, 2019

1745 views
Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

9 July, 2019

1022 views
Alessandra Astrino did a detailed breakdown of her stylized asset Forest Chest inspired by Heroes of the Storm.

4 July, 2019

1716 views
Kassondra Krahn talked about her beautiful cel-shaded Teapot House made with 3ds Max, Substance Painter, and Marmoset Toolbag.

2 July, 2019

1336 views
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.

1 July, 2019

2088 views
Andrew Alexandrov did a breakdown of his project Silent Knights with a reach storyline behind it and talked about level, Hero prop, materials, and lighting. 

1 July, 2019

2695 views
Bo Chicoine talked about the place of texturing in the modern pipelines, compared Painter and PS, and overviewed the advantages of online studies.

1 July, 2019

1947 views
Viktoria Didenko shared the production of her somber scene The Talking Tree inspired by Darkwood and Pripyat made with UE4, Substance Tools, ZBrush, and Maya.

27 June, 2019

2009 views
Massimo Caggese did a breakdown of his recent project - Gold Egyptian Bracelet - created with ZBrush, Blender, Substance Painter, and Marmoset Toolbag.

27 June, 2019

1258 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

1990 views
1 comments
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

3049 views
6 comments
Thorsten Ruploh did a detailed breakdown of his piece Thinkers Haven made with UE4, Substance tools, 3ds Max, and Megascans.

25 June, 2019

1775 views
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

2527 views
Gabe Cervantes did a breakdown of his Sawed-Off Shotgun and talked about the concept, storytelling, detail sculpting, texturing, lighting, and more.

24 June, 2019

1716 views
4 comments
Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.

24 June, 2019

1617 views
1 comments
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

2562 views
1 comments
Ilya Pavlov did a breakdown of his environment made during a CGMA course: blockout, rock and grass creation, sand material, lighting, post-processing & more.

21 June, 2019

2387 views