Materials
Creating Hyperrealistic Wood Material for Weapons in Substance 3D Painter
David Oroian, Weapons & Hard Surface Artist at AMC Ro Studio, walked us through the process of making a wood material for a rifle, showed the steps of color correction, and explained how he adds personality to the textures to make the result realistic.
Creating Puffer Material in Substance 3D Designer
Alexandra Lazarenko shared a breakdown of the Puffer material, explained how the coat was made, and offered some tips for beginner artists.
Creating Receipt Material in Substance 3D Designer
Max Kutsenko discussed the workflow behind the Substance Receipt material, shared the nodes used for the paper and creases, and explained how the coins were made.
Modeling and Texturing a Realistic Camera Lens in Substance 3D Designer
3D Material Artist Niki Marinov shared the working process behind the Leica Lens project, explained how the maps for the asset were set up, and spoke about procedural modeling in Substance 3D Designer.
Animated Procedural Mold Material for Blender
You can get the material or make one yourself with Ryan King's tutorial.
Making Bark Procedural Materials in Substance 3D Designer & Marmoset Toolbag
Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.
Animated Maggots Material Made With 3ds Max & Substance 3D Painter
The creator has also shared an in-depth breakdown of the project.
Making a Stylized Fishing Net Material in ZBrush & Substance 3D
Sophie Almecija shared the working process behind the stylized fishing net material, explained the workflow in Substance 3D Designer and Painter, and shared some tips for aspiring artists.
Making Rock and Concrete Materials with Substance 3D Designer & DALL-E 2
Victor Hermosa talked about creating rock ground and concrete materials using DALL-E 2's AI and explained how Substance 3D tools helped them to achieve the desired result.