Materials
New
Popular
Most discussed
Sections
Events
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
7 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Álvaro Carreras kindly talked about his experience of working at Elite3D on Hitman 2, environment and materials production for it.

15 January, 2019

1628 views
Dannie Carlone shared his experience of creating materials for Shadow of The Tomb Raider and thoughts on material production for games.

25 December, 2018

2661 views
2 comments
Tomáš Svojša shared a breakdown of his Modular Sword Builder made in Substance Designer.

19 December, 2018

1582 views
1 comments
Sharlene Lin prepared a breakdown of her Japanese Stone Wall made in ZBrush and Substance Designer sharing the graphs and other details.

10 December, 2018

1831 views
Harry “deBug” Emelianov kindly prepared a step-by-step breakdown of his animated Raindrop opaque and transparent materials made in UE4.

28 November, 2018

6404 views
10 comments
Jonathan Benainous kindly shared the details behind his pipeline for creating amazing intricate materials for Assassin’s Creed Odyssey with Substance Tools.

27 November, 2018

4690 views
1 comments
Derk Elshof talked about the clothing studies with Substance Tools, Maya, and ZBrush and discussed the sculpting and texturing process of the pair of jeans.

21 November, 2018

2476 views
Zahar Scherbov was kind enough to share a breakdown of his Mediterranean Sea Material in Substance Designer and the animation behind it. 

20 November, 2018

3299 views
3 comments
Bram Zwikker talked about his Cosmic Sky series made in Substance Designer, experiments with nodes and more.

5 November, 2018

2026 views
2 comments
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2559 views
Tristan Meere allowed us to repost his breakdown of some of the techniques that he used while he was working on Zero Leagues environment.

18 October, 2018

2885 views
2 comments
Artomatix has completed a funding round lead by Suir Valley Ventures totaling $3.1M. The investment will help accelerate international market expansion.

11 October, 2018

1285 views
2 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2258 views
Daniel Swing did a detailed breakdown of his Modular Dungeon Set and shared Maya, ZBrush & Substance Designer workflows.

5 October, 2018

2058 views
Serkan Buldan has recently recreated one of the Allegorithmic Mattershot's materials in Substance Designer and shared with us its production.

4 October, 2018

2101 views
Stanislav Mikhailov did a breakdown of his mind-blowing facade made in Substance Designer and talked about the advantages of the procedural materials.

24 September, 2018

3149 views
2 comments
Sherif Dawood broke down his plant & ground materials created from scratch in Substance Designer and shared tips for geometry, retopology, lighting and more.

14 September, 2018

4390 views
Volodymyr Stepaniuk provided a little overview of his huge atmospheric scene built with UE4, Substance Painter, Substance Designer, and Maya.

14 September, 2018

2716 views
1 comments
Maciej Szymaś shared an incredible in-depth breakdown of his huge project made with Unity, Substance, and Blender which is an attempt to unfold a vision in Burton’s style.

13 September, 2018

2416 views
2 comments
Javier Perez was kind enough to share production details behind his astonishing Viking axe created inside Substance Designer.

13 September, 2018

2069 views