Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.
The creator has also shared an in-depth breakdown of the project.
Sophie Almecija shared the working process behind the stylized fishing net material, explained the workflow in Substance 3D Designer and Painter, and shared some tips for aspiring artists.
Victor Hermosa talked about creating rock ground and concrete materials using DALL-E 2's AI and explained how Substance 3D tools helped them to achieve the desired result.
Adam Sharp showed the detailed workflow behind the Fallen Leaves material and explained how the nodes were arranged for the leaves, twigs, and moss.
Today we've gathered some newly-released material collections.
Ye Hang talked about the workflow behind the barnacle material, explained how Substance 3D Painter and Designer were used, and shared some tips on creating customizable materials.
Artists from Naughty Dog and PlayStation shared a behind-the-scenes look at the recently-released remake.
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How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Thought I'd leave a comment that wasn't spam.
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?As a producer who has worked for Ubisoft managing art teams, the attit...·
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Well lets also face, that there arent so many opportunities to get a p...·
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
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