Rebecca El Cheikh created a new generator in Substance 3D Designer and shared with us how it was made.
Cino Lai showcased a new incredible 3D material and shared an in-depth breakdown explaining how it was made.
QuiltiX is a node-based MaterialX editor.
Ivan Popov walked us through the process of making a wood material for a rifle, showed the texturing steps, and explained the rendering process that would make the result look realistic.
Javad Rajabzade has returned to 80 Level to share the breakdown of the post-apocalyptic wood Smart Materials, showing how they were made in Substance 3D Painter.
Antoine Déjean told us how the battery pile material was made, explained how the simulation was done in Blender, and shared some tips for beginner artists.
Dima Aminev shared the workflow behind the procedural fishing nets material and showed the details added to make it look realistic.
Oday Abuzaeed shared the workflow behind the beach sand material and explained how its imperfections were generated.
Yi Sun shared the workflow behind the fusilli pasta material, showed the nodes used in Houdini, and explained how the sauce was created to be deliciously realistic.
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This ZBrush Plug-In Automates 90% of Your Retopology TasksThe plugin performs a very important function. With just one click, yo...·
A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D PainterI'm feeling good just by looking at this hahaha, incredible.·
de Paula Barbosa Rafael
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