Nvidia teamed up with Blender and Adobe to connect more creators.
Kelly Recco discusses the possibilities of the brand new procedural features in Substance Designer, comments on their advantages and limitations, and explains how the cute little procedural bridge was created using Substance Designer's latest tools.
Blender artists can now use Substance 3D materials directly inside Blender.
Another well-known team decided to support the open-source toolkit.
David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.
Oday Abu zaeed shared a look at a fun little tool he made.
Kelly Recco explains the process of creation of the materials inspired by Beauty and the Beast characters and shares her tips on getting into material art in Substance Designer.
Substance by Adobe released a 3-part course that will help you to learn more about Substance Functions.
Oday Abu zaeed told us about creating a stylized chair diorama in ZBrush, Substance, and Blender and talked about the 3-step lighting setup in Marmoset Toolbag.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Autodesk Reveales Their New PAYG Pricing SystemCan I trade the tokens as cryptos on Bitvavo?·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
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