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Articles

Creating a Detailed Sci-Fi Visor With ZBrush, 3ds Max & KeyShot

Maxim Babkin-Taksar detailed how he created the WIP.0.3.VISOR project, a sci-fi 3D model with intricate materials and rich details, explaining the role composition played in the creation of the prop.

Maxim Babkin Taksar

Jun 21, 2024

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Imagining A Diablo-stye Druid Character With ZBrush & UE5

TaeHun Kim spoke about designing a Druid character heavily inspired by Diablo IV, focusing on face, hair, and whiskers modeling workflows in ZBrush and sharing Unreal Engine 5 lighting setup.

TaeHun Kim

Jun 20, 2024

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How to Create a Detailed 3D Gaming Tabletop Scene with Vivid Elements

Nikita Uvarov tells us about the process behind creating his recently-showcased 3D scene filled with numerous game-ready props, sharing some useful techniques he used to achieve such a high level of realism.

Nikita Uvarov

Jun 19, 2024

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Check Out This New Efficient UV Unwrapping Tool For 3ds Max

UVReactor is a high-performance UV editor for 3ds Max that doesn't require a modifier, making it ideal for on-the-fly UV creation and monitoring while modeling.

Amber Rutherford

Jun 13, 2024

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Breakdown: A Cinematic Trailer For A Fictional Breaking Bad Game

Piotr Tatar spoke to us about The Last Batch, explaining how he combined CGI and traveling by visiting the show's location in New Mexico for drone photogrammetry and employing a variety of software, including 3ds Max, ZBrush, Substance 3D Painter, Marvelous Designer, and Houdini to create a stunning cinematic.

Piotr Tatar

May 31, 2024

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First Encounter with Unreal Engine Turned into Beautiful Swamp Diorama

Anuj Kansara discussed how he explored Unreal Engine for the Swamp Diorama, used shaders to liven up the project, and textured the props.

Anuj Kansara

May 23, 2024

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3ds Max 2025.1 Features New Turbulent Color Noise Shader

Other key updates include workflow improvements for Array and Boolean modifiers and better control over skin weight painting.

Amber Rutherford

May 23, 2024

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Recreating A Rural Korean Traditional House With Unreal Engine 5

3D Environment Artist Um Joo-rin has talked about expressing Korea undergoing a modernization of the hanok architectural style in the '60s in 3D, recreated in a cozy, nostalgic traditional house with several lighting scenarios with ZBrush, Substance 3D Painter, and Unreal Engine 5.

Joo-rin Um

May 21, 2024

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Get 3ds Max Retopology Tool Wrapit For Free

One of the first tools for retopologizing high-poly models is now free to all users.

Amber Rutherford

May 20, 2024

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