Articles
Creating an Aiming Laser with Narrative Texturing
Dmytro Mykhailyk talked about the workflow behind the DBAL-A2 Project, shared the narrative texturing process, and explained the rules of creating an object's story.
Tutorial: Converting an AI-Generated Image to 3D
Here's an informative tutorial on creating a 3D model from a Midjourney-generated concept.
A Realistic Take on Warcraft's Sylvanas Windrunner
Have a look at this realistic version of WoW's Sylvanas Windrunner made by Michael Mao.
An Epic Post-Apocalyptic Messenger Made in ZBrush & Arnold
The model is created by Mohanad Hossam.
A Horizon Forbidden West-Inspired Jungle Scene Made in Unreal Engine 5
The artist utilized Unreal's Fluid Flux plug-in to create the river.
A Spaceship Falling in Water Simulation Made in Houdini
The artist also used 3ds Max and V-Ray to set up the simulation.
Creating Resident Evil 2-Inspired Darkroom in Unreal Engine 5
Sahaar Chhabra talked about the workflow behind the Darkroom project, explained how the surface variation was achieved, and shared the details of the lighting setup and color grading.
Creating Massive Middle Temple with Garden in Substance 3D & Unreal Engine
Saerom Youn talked about the work process behind the Middle Temple Lane project, explained how the vegetation was created, and showed how Smart Materials helped achieve the desired texture.
A Realistic Swamp Forest Scene Made in UE5
B.O.W. continues experimenting with realistic moss in Unreal Engine 5.