Rahul Dey told us about the workflow behind the Antique Hand Drill project, talked about recreating a worn-out look of the materials, and shared the stages of texturing.
Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.
Lucile Thyrard told us about the workflow behind the D.17 project, thoroughly explained the hand-painting process, and talked about making animation with 2D FX.
Alex Whitt shared an extensive breakdown of the Interphone Control Panel project, showed us the Unreal Engine 5 workflow without post-processing, and explained the importance of imperfections.
We conclude our celebratory series with the 10 best props that inspired us over the past year.
Konstantin Yadevich talks about the workflow behind his T-90A tank and shares some modeling tips.
Hugo Silva has told us what it means to be an Automotive Artist, shared the workflow, and explained what tools are used for digital tuning.
Elric Darmois shared the workflow behind the Old Railway Lamp project, explained why 3ds Max is the artist's go-to modeling tool, and showed the texturing process in Substance 3D Painter.
3D Artist Nikita Skotin has shared the workflow behind the Coupris Kineema project and explained how the model was prepared for 3D printing.
Plask: A New Free Tool for Extracting 3D Motion From VideosIts normal works only with "clear video" like this: ht...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterHow do you make/export low-poly versions from Fusion?·
Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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