Making a Steampunk Machine Gun in Fusion 360 & Substance 3D Painter

Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.


Meysam Khani

Published on

Jan 17, 2022

Designing a Control Panel in Maya, ZBrush and Substance 3D Painter

Alex Whitt shared an extensive breakdown of the Interphone Control Panel project, showed us the Unreal Engine 5 workflow without post-processing, and explained the importance of imperfections.


Alex Whitt

Published on

Jan 04, 2022

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