Maxim Kuharuk showed how he designed and modeled his sci-fi project Shotgun KEL TEK GSK Hakal in 3D Coat.
As a tribute to his love for Nintendo and the Legend of Zelda series, Andrew Gebert recreated a Nintendo GameBoy console in 3D and described the process behind it.
If you are a beginner or an intermediate hard-surface artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
David Letondor talked about modeling realistic watches for production and creating robotic projects including Reckoning for League of Legends.
Cem Tezcan talked about designing and modeling Commodore consoles and handheld computers for his Retro Computer Desk scene.
Henrique Lopes and Micah Reigstad shared the production of animated Rhino Revolver 60 DS they've recently collaborated on. Henrique created the model while Micah was responsible for rigging and animation.
Joe Gloria talked about the production of drone designs for Tom Clancy’s Ghost Recon Breakpoint: design development, preparation of the models for animation, texturing highlights and more.
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender and shared useful add-ons, lighting tips, and workflow details.
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