Mathias Røyrvik, Justin Lamperski, Paul McWilliams, and Giovanni Braggio joined CGMA to teach students industry-proven workflows and professional skills in rigging, animation, weapon art, and VFX.
Vitaly Rush did a breakdown of his project Pink Revolver created fully in Blender.
Patrick Sutton shared a bunch of personal techniques for creating and presenting 3D weapons and discussed how amateur artists can improve their weapon design skills.
Shaafi Ahmad did a breakdown of his latest project Contemporary: cloth simulation in MD, zippers, retopology, texturing, and presentation.
Tom Bernert wrote a step-by-step guide to creating stylized PBR guns in ZBrush, Maya, and Substance Painter and shared a few useful tutorials.
John Carney talked about the production process of his scene which initially started with a few props for practice, shared his layout and texturing workflow and named his favorite software.
Sady Fofana shared the production details of his latest Softsurface Crate model and the rest of the sci-fi CRT prop series created with Blender, Substance Suite, and Marvelous Designer.
Olivier Pflaum shared a detailed breakdown of his project AKS-74U Zenitco covering every step from the boolean workflow in 3ds Max and ZBrush to presentation in Toolbag.
Robert Roeder shared his modeling and texturing workflows used in the project Making of the Ball Dress and gave some advice for novice 3D artists.
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