Building a Mysterious House in Maya & Substance Painter

David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.


David Eisenstadt

Published on

Jun 21, 2021

Creating Stunning Potion Bottles in ZBrush, Substance & Marmoset

Valeria Gerontopoulos discussed the workflow behind the Potion Bottle project, talked about the importance of background props, and told us about rendering in Marmoset Toolbag 4.


Valeria Gerontopoulos

Published on

Jun 07, 2021

Artists From 80 Level Talent On Their Dream Jobs & Favorite Software

Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.


Theodore Nikitin

Published on

May 28, 2021

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