Props
Crafting a Chinese Bamboo Steamer for Cooking Dumplings in 3D
Bogdan Finogentov talked to us about the Baozi project, focusing on sculpting and texturing the wooden bamboo steamer and discussing how to give the dough a more realistic look using Blender, ZBrush, Marvelous Designer, and Substance 3D Painter.
Bogdan Finogentov
Apr 17, 2025
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Transforming Simple Cube Into World Of Warcraft-Inspired Hand-Painted Car In Blender & Substance 3D
Archi Morra demonstrated the outcome of combining a modern minivan with World of Warcraft and shared how Blender and Substance 3D Painter were used to tackle this challenge of creating a cube-shaped model.
Archi Morra
Apr 15, 2025
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Capturing a Sense of Ever-Changing Reality in an Intricate 3D Scene
Alexandr Subsensus talked to us about the Elusive Reality project, discussing the setup of the composition with intricate details to convey a sense of ethereal and fluid reality, as well as the creation of subtle and dynamic water splashes using Blender.
Alexandr Subsensus
Apr 15, 2025
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Learn to Make Hand-Painted Gothic Sword in Blender
Wiktoria Labudzinska walked us through her Gothic Sword project, showing how she textured the stylized prop using Substance 3D Painter and discussing the importance of presentation.
Wiktoria Labudzinska
Apr 08, 2025
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How To Model & Texture A Photorealistic Oil Lantern Featuring Metal & Rust Textures
Imad Messaoudi provided a step-by-step guide on creating a vintage oil lantern using Blender, ZBrush, Substance 3D Painter, and Marmoset. He explained how the high levels of wear and detail are achieved, sharing techniques for making the prop look naturally aged and enhancing realism.
Imad Messaoudi
Apr 04, 2025
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How to Create Realistic 3D Oak Tree
Quentin Rapicault shared his vegetation workflow, which allows him to create a natural balance between bark and leaves using SpeedTree, Maya, Substance 3D Designer, and Unreal Engine.
Quentin Rapicault
Apr 02, 2025
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How To Model & Texture A Photorealistic Wooden Box With Natural Wear And Tear
Akshat Rastogi shared the process of making the Painter’s Wooden Box project in Maya, ZBrush, Substance 3D Painter, and Unreal Engine, explaining the detailed sculpting and texturing skills to achieve natural variations and offering tips for creating an authentic prop with a strong narrative.
Akshat Rastogi
Apr 02, 2025
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Reviving SNES' Donkey Kong Country Nostalgia With Cinema 4D & Redshift
John Melo shared how he paid tribute to his favorite SNES game using Cinema 4D and Redshift, focusing on how he created the translucent material for the console.
John Melo
Apr 01, 2025
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Crafting Star Wars-Inspired Laser Saber with Maya & Houdini
Wyatt Clark talked to us about the Lightsaber project, discussing modeling the Star Wars-inspired weapon and its details, such as the screws and a crystal, using Maya, Houdini, and Nuke.
Wyatt Clark
Apr 01, 2025
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