Making Graphics More Realistic in World of Tanks Blitz

Alexey Cherepanov and Alexander Babey, Render Developers of the Wargaming MS-1 mobile development studio, told about what they managed to implement in the new patch, how it affected the game process, and whether it will be necessary or not to buy a new phone in order to play World of Tanks Blitz.

The Secrets Behind Level Design in Partisans 1941

A Level Designer behind levels in Partisans 1941 Dmitry Butkevich talked about the working process during the development of the game, what tools were added to Unreal Engine 4 for the production, and shared his opinion on the optimal map size.


Dmitry Butkevich

Published on

Jun 02, 2021

From AAA Gaming to Journalism, Assisted Creation is Helping Create 3D

Gui Rambelli tells us about his career pivot from EA DICE to The New York Times and how he’s leveraging procedural and AI tools, such as Unity ArtEngine, to create interactive 3D experiences.


Gui Rambelli

Published on

May 11, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more