Feature
A Modern Renaissance: The Rise of Indie Games
Download the Summer 2024 edition of The Xsolla Report to learn what aspects of indie games make them so popular.
80 Level Editorial Team
Oct 10, 2024
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3D Gaussian Splatting in Its Truest Form in Blender
Leverage the power of 3D Gaussian splats for your Blender projects with KIRI Engine's new free add-on.
Theodore McKenzie
Oct 08, 2024
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Streamline Your Players' Shopping Experience With PayRank
Increase conversions and boost player satisfaction with Xsolla's payment feature.
80 Level Editorial Team
Oct 03, 2024
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Digital Artist Incorporates Character Creator to Design Toon-Shaded, Sci-Fi 3D Characters
Freelance Artist Calder Moore shared a detailed breakdown explaining how the Character Creator+ZBrush helps him create his unique-looking sci-fi 3D characters.
Calder Moore
Sep 17, 2024
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Using RADiCAL Mocap Tool & Unreal Engine to Create Music Video
3D Designer and Music Artist Julian Basurto, also known as Jeulo, told us how he utilized the power of RADiCAL motion capture and Unreal Engine 5 to bring choreography into 3D for his music video.
Julian Basurto
Sep 03, 2024
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Guide: An Easy Way to Pose a ZBrush Character in Character Creator
Character Artist Jaaziah Chan has spoken about the Space Pirate project, explaining the modeling and texturing workflows and showing how the creature was posed using Reallusion's Character Creator.
Jaaziah Chan
Sep 02, 2024
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Cloth and Water Simulation: Overcoming Common Rendering Issues
The Virtuos Team discusses why developers are struggling with creating realistic-looking water and cloth physics and how it is helping game creators overcome these challenges in their projects.
The Virtuos Team
Aug 19, 2024
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Virtualized Geometry: Crafting High-Res Assets With Hi-Res Vision
Take a look at how virtualized geometry – and Virtuos' approach to this technology – enables developers to create assets more efficiently while preserving game performance.
The Virtuos Team
Aug 13, 2024
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Recreating Dragon Ball Vegeta with ZBrush Face Tools & Character Creator
Graphic Designer Arnoldo Atencio Vazquez discussed the production process behind his 3D take on Vegeta, explaining the skin creation workflow and detailing how expressions were set up.
Arnoldo Atencio
Aug 12, 2024
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