Michal Patton has spoken about the production process behind the Cadet project, detailing the modeling and texturing pipelines and explaining how the stylized shader for the character was made in UE5.
The mudstack team in collaboration with VR Vision talked about cutting-edge VR solutions, addressed key challenges in creating virtual worlds, and provided valuable insights into the mutually beneficial partnership between the two teams.
Character Artist and 3D Generalist Jef Bernaers told us about his thesis written at Breda University of Applied Sciences, dedicated to the impact concept art has on character creation.
Luden.io CEO Oleg Chumakov allowed us to repost a story he shared on Defold, related to the story of his company and its relationship with Defold.
Discover ways to navigate the world of game investors and publishers to find the best fit for your success.
Ruslana Kruchek has shared 6 tips and insights on what indie game developers want audio specialists to understand.
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
Konrad Hetko has shared with us a fascinating recreation of Blaidd from Elden Ring, as well as told us how ornaments on Blaidd's Armor were made in ZBrush, Blender, Substance 3D Painter, and Unreal Engine 5.
Alireza Fattahi shared a brief breakdown of their Batman cinematics, discussing the software used for animation and the challenges behind the project.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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A New 16-player Cooperative Survival Game Mixes Valheim, Terraria, and MinecraftPlus cross platform play will give more players a chance to play toget...·
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