Alexey Cherepanov and Alexander Babey, Render Developers of the Wargaming MS-1 mobile development studio, told about what they managed to implement in the new patch, how it affected the game process, and whether it will be necessary or not to buy a new phone in order to play World of Tanks Blitz.
Take a look at this two-chapter article on how the AMC Romania Team achieves artistic excellence.
Alik Kadoum spoke in detail about three methods of surface modification of objects for SLS printing, which he applied while working on a project of the Austrian sculptor Oliver Laric.
A Level Designer behind levels in Partisans 1941 Dmitry Butkevich talked about the working process during the development of the game, what tools were added to Unreal Engine 4 for the production, and shared his opinion on the optimal map size.
Luis Paolino discusses how Assisted Creation and Unity ArtEngine is now a fundamental part of his workflow.
Piotr Bieryt, 3D Artist at Forte Digital shares how he leveraged a technique called photometric stereo, along with Unity ArtEngine, to create digital materials.
Gui Rambelli tells us about his career pivot from EA DICE to The New York Times and how he’s leveraging procedural and AI tools, such as Unity ArtEngine, to create interactive 3D experiences.
Beenox Environment Artist Sylvain Jubeau discusses his background, workflows, and how he uses Unity ArtEngine to quickly create materials.
Juuso Voutilainen speaks with us about his Ai-assisted Creation Workflow and how Unity ArtEngine has become the backbone of his creative work.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Building an Organic Environment in UE4Delta International is the top-level enlistment organization in Pakist...·
Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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