Articles

Creating a Victorian-Age Adventurer in Maya, ZBrush & Substance

A Character Artist Mattia Migliorin has shared the workflow behind The Lost Hunter project, explained how the Victorian Age elements were set up, and discussed the things he learned at Vertex School.

Author

Mattia Migliorin

Published on

Jan 20, 2022

Making a Steampunk Machine Gun in Fusion 360 & Substance 3D Painter

Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.

Author

Meysam Khani

Published on

Jan 17, 2022

Making the Fire Troll from God of War in ZBrush & Substance 3D Painter

Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.

Author

Montassar Nahdi

Published on

Jan 13, 2022

Making a Securitron from Fallout New Vegas in 3ds Max & ZBrush

TheFriedturkey showed us the workflow behind the Securitron project, told us about a useful DynaMesh side effect, and talked about staying true to the original in-game model.

Author

The Friedturkey

Published on

Jan 11, 2022

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