Articles
Rendering & Lighting a Photorealistic Abandoned Scene in Unreal Engine 5
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
High-Poly Odin Model Inspired by God of War Ragnarök
Nishas has previewed a WIP model of Norse mythology's All-Father made with Maya and ZBrush.
Setting Up an Oil Painting Generator in Substance 3D Designer
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
A Fully-Procedural 3D Material Based On The Colosseum
The entire building consists of a single texture, with no modeling involved.
3D Scan Store Ships a New High-Quality Free Head Model
The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
Cool Over-the-Top Tactical Game Boy Made with ZBrush, Maya & Substance 3D Painter
Deepanshu Saini presented a great new project.
A Realistic 3D Take on Spider-Verse's Gwen Stacy
The artist utilized Maya, ZBrush, and Substance 3D Painter to set up the model.
Stylized Troll Fighter Made with ZBrush & Marmoset Toolbag
Gianluca Squillace has shared some tips on how to make a Troll Fighter by using ZBrush and Marmoset Toolbag. The artist also gave a piece of advice on the steps that can be skipped in order to save time and get the character done quickly.
A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D Painter
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.