Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Nishas has previewed a WIP model of Norse mythology's All-Father made with Maya and ZBrush.
Jonas Armellini has walked us through the process of creating an oil painting generator in Substance 3D Designer, as well as told us how renders were set with the help of Marmoset Toolbag.
The entire building consists of a single texture, with no modeling involved.
The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.
Deepanshu Saini presented a great new project.
The artist utilized Maya, ZBrush, and Substance 3D Painter to set up the model.
Gianluca Squillace has shared some tips on how to make a Troll Fighter by using ZBrush and Marmoset Toolbag. The artist also gave a piece of advice on the steps that can be skipped in order to save time and get the character done quickly.
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D PainterI'm feeling good just by looking at this hahaha, incredible.·
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This ZBrush Plug-In Automates 90% of Your Retopology TasksThis was one of the unironically funniest videos I've watched in...·
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