Creating Hyperrealistic Wood Material for Weapons in Substance 3D Painter
David Oroian, Weapons & Hard Surface Artist at AMC Ro Studio, walked us through the process of making a wood material for a rifle, showed the steps of color correction, and explained how he adds personality to the textures to make the result realistic.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.
Art Heroes Launches Likeness & Facial Anatomy Program
Learn how to create realistic characters using ZBrush, Marmoset Toolbag, and Photoshop.
A Detailed 3D Photo Binoculars Concept Made in Blender & Substance 3D
The prop was created by Clément Moreau to experiment with a new workflow.
Texturing an Aged Phone Booth with Substance 3D Painter
Íñigo Cebollero shared a short breakdown of the Worn Phone Booth Telefonica, spoke about decal techniques that he used, and discussed the challenges of texturing work.
Aivis Astics on Creating and Selling 3D Models
3D Freelance Artist Aivis Astics, a.k.a. HQ3DMOD, has told us how he started modeling 3D assets and selling them on Sketchfab, explained how to price and promote your models, and discussed finding sources of inspiration.
Arcane's Jinx and Silco Recreated in 3D
The author utilized Maya, ZBrush, and Substance 3D Painter to create the models.
Young Kratos Reimagined With Current-Gen Graphics
The creator used Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag to design the model.
A Fully-Procedural 3D Beach Sand Material
The material was made with Substance 3D Designer and Marmoset Toolbag.
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- 4A Behind-the-Scenes Look at Avatar 2's Water Technology
- 5Vid2Avatar: 3D Avatar Reconstruction from Videos
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