A Character Artist Mattia Migliorin has shared the workflow behind The Lost Hunter project, explained how the Victorian Age elements were set up, and discussed the things he learned at Vertex School.
Louis Martin told us about the workflow behind the Burger project, talked about creating individual ingredients, and explained how the final product was assembled.
Rahul Dey told us about the workflow behind the Antique Hand Drill project, talked about recreating a worn-out look of the materials, and shared the stages of texturing.
Meysam Khani shows the workflow behind the Liquid Pump Machine Gun project, explains why Fusion 360 was chosen for modeling, and talks about the intricacies of making weapons for video games.
Check out this fantastic work created by Sergey Solop.
An Environment Artist Son Nguyen shared an extensive breakdown of the Last Stop project, explained how to combine different texturing methods, and revealed some worthy design principles of assembling a scene.
Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.
Lucile Thyrard told us about the workflow behind the D.17 project, thoroughly explained the hand-painting process, and talked about making animation with 2D FX.
TheFriedturkey showed us the workflow behind the Securitron project, told us about a useful DynaMesh side effect, and talked about staying true to the original in-game model.
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Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterKnowing what format you exported from Fusion would be awesome, was it...·
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Making a Steampunk Machine Gun in Fusion 360 & Substance 3D PainterThis is amazing, I am very well versed in Fusion / Have tried several...·
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