Articles

Creating a Stylized Parametric Forest in Substance Designer

A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.

Author

Cino Lai

Published on

Aug 31, 2021

Building a Mysterious House in Maya & Substance Painter

David Eisenstadt talks about choosing the right art school that is going to be your starting point as a 3D Artist, explains how the spooky Curiosity House was created in Maya and Substance Painter, and shares some tips on working efficiently without wasting your time and effort overdoing things.

Author

David Eisenstadt

Published on

Jun 21, 2021

Artists From 80 Level Talent On Their Dream Jobs & Favorite Software

Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.

Author

Theodore Nikitin

Published on

May 28, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more