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Hector Sanz D'Ors and his colleagues from MercurySteam talked about the production of Kuzman Mech, one of the huge bosses in the game Spacelords.
Leti M. Vila did a breakdown of her project Yasha Nydoorin based on the character from one of Critical Role's D&D sessions.
Katie Humes shared the production details of her Azula fan art project: modeling in ZBrush with ZModeler and polygroups, retopology, SSS setup and tattoo painting in Substance Painter, and more.
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Yuichiro Fujita talked about self-studying, stylized art, the difference between female and male silhouettes, and the use of contrasts for establishing focal points.
Shaafi Ahmad did a breakdown of his latest project Contemporary: cloth simulation in MD, zippers, retopology, texturing, and presentation.
René Vidra shared the process of creating, rigging, and animating a realistic 3D eye.
Wilhem Durand discussed his animation workflow for the Stitch fan art, shared his approach to translating the character's emotions, and named his favorite tools used in the production.
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