Character Art

Making Hair and Beards for AAA Games

Aleksandr Sosa shared an in-depth breakdown of the workflow behind his Hairstyle and Beard for Games project, showed the optimal width for hair, and explained how to make a universal set of textures for Marmoset, Unreal Engine 4/5, and Unity.


Aleksandr Sosa

Published on

Sep 07, 2021

Creating Stylized Nidalee from LoL in ZBrush, Substance & Blender

Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.


Alex García Sandoval

Published on

Sep 02, 2021

Making Characters From FLCL in Maya, Substance Painter & V-Ray

Elvira Trofimova told us about the production process behind the FLCL Crew project, talked about the process of character creation in Maya and SP, and discussed her student years at Gnomon School.


Elvira Trofimova

Published on

Aug 31, 2021

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