Character Art

Creating a Victorian-Age Adventurer in Maya, ZBrush & Substance

A Character Artist Mattia Migliorin has shared the workflow behind The Lost Hunter project, explained how the Victorian Age elements were set up, and discussed the things he learned at Vertex School.

Author

Mattia Migliorin

Published on

Jan 20, 2022

Designing Soviet Era-Inspired Characters and Clothes

Shao Chen discussed the workflow behind the soldier models, inspired by the WW2 era, and their clothes, explained the transition from Props Artist to Character Artist, and talked about skills he's updated studying at Vertex School.

Author

Shao Chen

Published on

Jan 17, 2022

Lucidus Mortem: Creating 30's-Era Characters with Reallusion Tools

Founders and Directors of Indigo Studios Judit Hierro and Kim Planella have told us about the studio's past, present, and future projects and explained how they use Reallusion's Character Creator & iClone to design 30's-era characters. 

Author

Judit Hierro and Kim Planella

Published on

Jan 13, 2022

Making the Fire Troll from God of War in ZBrush & Substance 3D Painter

Montassar Nahdi told us about the workflow behind the Fire Troll project and talked about redesigning the character while staying true to the original concept.

Author

Montassar Nahdi

Published on

Jan 13, 2022

Creating a Maori Mobster in ZBrush, Marvelous Designer & Substance

Vladimir Uryadov has shared the workflow behind the Mighty Mongrel Mob project, discussed the retopology process, and showed two texturing methods that are used in the film industry.

Author

Vladimir Uryadov

Published on

Jan 12, 2022

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