Articles

Designing & Animating a Stylized Scene in Maya and Substance Painter

A Lighting Artist Igor Girko told us about the working process behind the Summer Vibes scene, talked about creating moving wires, and discussed the lighting setup.

Author

Igor Girko

Published on

Sep 15, 2021

Making a Stylized Cyberpunk Scene in Blender and UE4

Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.

Author

Nathan Alderson

Published on

Sep 06, 2021

Creating Stylized Nidalee from LoL in ZBrush, Substance & Blender

Alex García Sandoval returned to tell us about the production process behind stylized Nidalee from the League of Legends and explain the importance of studying anatomy.

Author

Alex García Sandoval

Published on

Sep 02, 2021

Creating a Stylized Parametric Forest in Substance Designer

A Solution Consultant at Adobe Substance 3D Cino Lai discussed the Stylized Parametrized Forest project, talked about parametric assets, and explained the nuances of Substance Designer's procedural modeling workflow.

Author

Cino Lai

Published on

Aug 31, 2021

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