Environment Art
Creating a Cozy Little House in Blender & Unreal Engine
Tatyana Merkulova has shared a short breakdown of the Denmark House project, detailed the process of creating props and vegetation, and discussed how she set up the scene in Unreal Engine 5.
Creating a Creepy Monster in Maya, Houdini & Arnold
Mirko Zambataro shared the workflow behind the Monster project and thoroughly explained how the VFX and lighting were set up.
Creating Grand Ballroom Using 3ds Max & Unreal Engine 5.1
Yan Ru shared the working process behind the Majestic Ballroom project inspired by the Palace of Versailles and the Paris Opera, showed how Nanite in UE 5.1 was used, and explained the lighting setup.
Creating Buildings & Materials for God of War Ragnarök's Asgard
3D Environment Artist at Sony Santa Monica Jon Arellano told us about the environment pipeline behind God of War Ragnarök, spoke about creating buildings and streets for the game's Asgard, and explained how ZBrush's Create Alpha From Mesh feature helped him to set up 3D materials.
Making a Realistic Favela Diorama With Maya, Substance 3D & UE5
Jean Pierre Vargas has shared a comprehensive breakdown of the Favela Diorama project, explained how the props for the scene were modeled and textured, and showed how the environment's true-to-life visual style was achieved.
Creating a Stylized Moonshiner Farm in Maya, Substance 3D & UE5
Vitaly Zaytsev has shared the working process behind the Ramshackle Farm Distillery project, explained how he achieved his goal of featuring large architectural elements while minimizing the use of materials, and discussed the trim sheet workflow.
Creating a Voxel Mountain in MagicaVoxel
Mari "MadMaraca" talked about her journey toward becoming a voxel artist, described the workflow in MagicaVoxel, and shared how the fog was made for the Funkazan project.
Creating a River Simulation in Houdini & Unreal Engine 5
Victor Reguera shared the breakdown of the project titled A River in Utah, explained how the initial environment was assembled, and detailed how he set up the stream and added foam.
Game of Thrones-Inspired Medieval Kingdom Made in Unreal Engine
Brad Sierzega shared the workflow behind the Medieval Kingdom project, discussed how depth was adjusted with fog and clouds, and showed lighting scenarios for different times of the day.