Environment Art
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7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
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by Madhav Bharadwaj
1 hours ago

will the course contain timelapses?

Amazing Scene!..Great work.

Very interesting! Thank you Valery for such a useful review of your work!

Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

1270 views
Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

1310 views
1 comments
James Hodgart, a Lead Environment Artist at Axis Studios, talked about the production and testing of large-scale environments, and tools used in the studio.

15 March, 2019

3672 views
Djordy Donopawiro did a breakdown of the peaceful harbor scene made in Unity: terrain production, natural assets, lighting, and more.

14 March, 2019

2845 views
David Baylis did a breakdown of his archviz scene Winter Cabin in UE4 and talked about scale, props, materials, lighting, and more.

12 March, 2019

3795 views
Barry Legg did a breakdown of his UE4 environment inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, SD, and more.

11 March, 2019

1797 views
Kat Gray did a breakdown of her environment project made within CGMA course Vegetation and Plants for Games: blockout, trees & foliage, textures, lighting.

8 March, 2019

2273 views
Lars Pfeffer did a breakdown of his Observatory scenes crafted in UE4, shared thoughts on blockout, modeling, lighting, water surface material, and more.

8 March, 2019

1449 views
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

2476 views
1 comments
Corentin Wunsche practised landscape creation with Terrain Tools in Houdini & Megascans and integrating it in Unreal, and shared what he's learned.

5 March, 2019

2518 views
2 comments
Pavel Kaplia talked about the production of his impressive animated music video WARM SPACE made with 3ds Max.

5 March, 2019

1097 views
Dimitris Sakkas did a breakdown of his short forest scene studies made in Blender: quick production of the forest, texturing, lighting, post-process.

28 February, 2019

1656 views
Stroiny Lucian talked about the way he worked on a Brooklyn street procedurally in Houdini, Substance Painter, and Substance Designer.

27 February, 2019

2956 views
5 comments
Vaik Nay gave a brief talk on concept art and working on the huge forgotten civilization scenes that remind of The Last Guardian.

27 February, 2019

1643 views
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

3855 views
4 comments
Boditushig Ganbaatar did a little breakdown of his attic interior made with Maya, Substance Painter, and Redshift and shared a few useful videos for learning.

22 February, 2019

2150 views
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

2276 views
Former DICE magicians are combining real-world scanned data with procedural tools to build stunning virtual worlds in UE4.

20 February, 2019

2887 views
4 comments
The team of DICE kindly talked about the production of Battlefield V and Star Wars: Battlefront II and gave advice for those who are new to the industry.

18 February, 2019

8123 views
2 comments
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

1646 views