Environment Art
Creating Detailed Map for Unreal Tournament in ZBrush & UE
Ilya Ivanov shared a detailed breakdown of the DM_Outblack project, a custom map for Unreal Tournament, discussing visualizing sky, lighting, rocks, and architecture using Blender, Unreal Engine, ZBrush, Houdini, and Substance 3D.
Ilya Ivanov
Nov 06, 2024
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How to Create an Abandoned Gas Station in a Post-Apocalyptic Scene
Denis Sarto shared with us a step-by-step tutorial on creating an old, abandoned gas station, which is modeled in Maya and rendered in Unreal Engine, and explained how to add depth and dynamic to the scene.
Denis Sarto
Nov 05, 2024
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How to Sculpt & Render Desert-Themed Plants in UE with Lumen & Nanite
Aria Baskakova provides a comprehensive tutorial on sculpting and texturing desert trees and grasses using ZBrush, Substance 3D Painter, and SpeedTree, detailing in setting up leaves and branches atlases and the rendering process in Unreal Engine 5.2 using Lumen and Nanite.
Aria Baskakova
Nov 04, 2024
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How to Create a Ghibli-Style Warm Environment with Hand-Painted Texture
Abhishek Maity presented a comprehensive tutorial on creating a warm and cozy environment inspired by Ghibli Studio's art using Maya, Substance 3D Painter, ZBrush, and Unreal Engine 5 and illustrated the process of making the exceptionally beautiful hand-painted texture.
Abhishek Maity
Nov 01, 2024
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How to Texture Painterly Venice Scene Using Substance 3D Tools
Jake Lipelt shared his texturing workflow in the Venice Canal project, explaining how he created optimized and interesting variations of brick and plaster surfaces using the layering system.
Jake Lipelt
Oct 30, 2024
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See How to Visualize a Scene of Long-Standing Plane Wreck in UE5
Yogesh Chintakindi showed us the workflow behind his Shelter at Plane Wreck project, discussing how he created the detailed and story-rich scene, textured the corrugated metal, and added natural lighting to the scene using Unreal Engine 5, Houdini, Maya, Substance 3D Painter, and ZBrush.
Yogesh Chintakindi
Oct 25, 2024
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Tutorial: The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation
Michael Gerard provided a detailed breakdown of the Skellige Scene inspired by The Witcher 3, which features rich vegetation covered by snow, focusing on using SpeedTree to create trees and foliage and on controlling the amount of snow with a dynamic snow system.
Michael Gerard
Oct 22, 2024
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See How to Make Game-Ready Tangerine Tree in Substance 3D & SpeedTree
Yana Bystrova showed us the workflow behind the Tangerine Tree project, discussing how she modeled and textured realistic foliage, fruit, and branches based on a real photo and accurately captured their size and patterns using SpeedTree, Substance 3D, and Marmoset Toolbag.
Yana Bystrova
Oct 18, 2024
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Creating a Stylized Metallic Material with Brush Strokes
Juan Nuno shared a comprehensive tutorial on creating the Stylized Brush Stroke Copper Material using the Atlas Splitter node in Substance 3D Designer and showcased how the amazing look has been enhanced with interactions of lighting and surface.
Juan Nuno
Oct 16, 2024
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