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by Scott Denton
15 min ago

Thanks so much for having me.

Tell Japan more about having less crunches.

Voluntary crunch is utter bullshit. Those that elect not to work the extra hours are passed over for promotions and bonuses. It has been a veiled threat that those who dont crunch on a regular basis are first to go when layoffs happen after shipment.

Luiza Tanaka shared the process of working on the Assault Mode for SMITE and focused on creating the skybox, aurora borealis effect, and foliage. 

20 May, 2019

393 views
Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.

17 May, 2019

1042 views
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

16 May, 2019

2172 views
3 comments
Leah Jackson talked about her 3D concept art that got her the first place in the Blizzard Art Contest. The project was created in 3ds Max, 3DCoat & Toolbag.

16 May, 2019

989 views
Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials.

15 May, 2019

1546 views
Mateo Linares did a breakdown of his Urban Survival Unit made in UE4 and gave advice on how to set up atmospheric scenes.

13 May, 2019

1316 views
Brice Besson shared some of the production details behind the recent UE4 project Barbershop: Asset Production, Composition, Materials, and Lighting.

9 May, 2019

1856 views
Amin Rafizadeh shared his experience and tips on Modular Level Design in UE4.

8 May, 2019

2021 views
3 comments
Vladimir Lepotic did a breakdown of his Library scene made in UE4: adding variety to the scene elements, crafting cables, setting up & baking lights, and more.

7 May, 2019

2177 views
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

2530 views
Harry Stringer prepared a breakdown of his new game-ready Forest Diorama made in Maya and Photoshop.

3 May, 2019

4105 views
Martin Nebelong showed us the way of using VR technologies in 3D scene production.

3 May, 2019

1696 views
1 comments
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The second part focuses on texturing, painting, lighting, and presentation.

3 May, 2019

1541 views
Thais Del Rey shared a detailed breakdown of her stylized diorama inspired by WoW. The first part covers planning, concepting, sculpting, and UV mapping stages.

2 May, 2019

1511 views
Emile Van Den Berghe prepared a breakdown of his realistic scene made in UE4: blockout, materials, vegetation, and lighting.

2 May, 2019

2415 views
Jonathan van Immerzeel, also known as Staggart Creations, talked about his lovely Stylized Water Shader and the way water shaders can be set up in Unity.

1 May, 2019

2465 views
Patrick Ziegler talked about his scene Old Pharmacy made in UE4 and focused on prop production, materials, and lighting.

30 April, 2019

1780 views
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.

30 April, 2019

1887 views
2 comments
Ned Rogers talked about his first experiences with Blender and explained how 3D modeling tools help him create better concept art.

29 April, 2019

1637 views
Jiaming Chen did a breakdown of his Chinese environment made within CGMA course Organic World Building in UE4 led by Anthony Vaccaro.

26 April, 2019

2273 views