Environment Art
This is How You Can Leverage Unreal Engine 5 to Light a Sci-Fi Scene
Aleksei Bachinskii told us about the Sci-Fi Apartment project, showed how the modular assets were arranged, and discussed how the lighting was set up to create a cinematic look.
Rendering & Lighting a Photorealistic Abandoned Scene in Unreal Engine 5
Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
Tutorial: Creating Fake Large-Scale Forests in Blender
In this tutorial, Martin Klekner explains how to convert 3D trees into 2D particles, which still look 3D.
In-Depth Tutorial: Ultimate Photogrammetry Course
FastTrack tutorials have launched a new Ultimate Photogrammetry Course, which will allow you to dive into photo-scanned content and get a grasp on its numerous aspects.
Leartes Studios Launched a New Pack for UE5 With a 30% Discount
Prepare to be fully immersed as this pack transports you to an Asian fishing village, capturing the essence of its vibrant colors, intricate details, and fascinating atmosphere.
Mastering Realism: How To Create Props & Environments for AAA Games
The Kevuru Games team has returned to 80 Level to offer a behind-the-scenes look at their environment/prop production process.
Introducing 80 Level Cloud Experiences
It's been an amazing 8 years since we launched 80 Level, and we're grateful for all the incredible artists we've met along the way. Here are 28 new visions of the future of the web.
The Challenges & Nuances of Being a Lead Artist For AAA Video Games
Kacper Niepokólczycki, a Lead Environment Artist at CD Projekt RED, has detailed his artistic journey, explained how he joined CDPR and became its Lead Artist, outlined the mistakes a lead can make, and discussed the challenges of leading other artists.
A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D Painter
Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.