Environment Art
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London GB   21, Jan — 23, Jan
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Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Krzysztof Czerwinski
7 hours ago

I bought it, it's really nice and intuitive:) Now i'm waiting for next build with new features:)

I love it!

by Joel Alexandre
1 days ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

Peter Dimitrov provided a detailed breakdown of his Animal Shrine created in UE4, Substance, Maya, and ZBrush.

22 January, 2019

216 views
Lorna Blythe shared the way she remade mysterious Orient Express in UE4: modularity, assets, glass and porcelain materials, lighting, and more.

21 January, 2019

630 views
1 comments
Any environment artist should find this Unity list interesting: GPU Lightmapper, high-end optimization solution, terrain tools, and a free asset bundle. Get in!

18 January, 2019

1246 views
1 comments
Grace Magnant talked about modeling and assembly of her modular Medieval Town made with UE4 and 3ds Max.

18 January, 2019

1468 views
Tim Nijs did a detailed breakdown of his recent personal project Well of Souls inspired by the Darksiders 2 lore: sculpting, UVs, texturing & lighting.

17 January, 2019

1272 views
Álvaro Carreras kindly talked about his experience of working at Elite3D on Hitman 2, environment and materials production for it.

15 January, 2019

1628 views
Jacob Claussen tried out photogrammetry approach in his recent scene Swedish Forest and shared his thoughts about it.

15 January, 2019

1442 views
Ian van der Mijn did a breakdown of his Forgotten Shrine made with UE4, Maya, Substance Painter, and SpeedTree for the ArtStation challenge Feudal Japan.

14 January, 2019

1490 views
2 comments
Eduard Grechenko shared a greatly detailed breakdown of his UE4 environment made within the CGMA course Vegetation & Plants for Games.

11 January, 2019

2070 views
3 comments
Dmitry Kremiansky talked about his picturesque 3D landscapes inspired by classical paintings and shared some useful ideas about lighting.

10 January, 2019

1369 views
Nicholas Balm did a detailed breakdown of his stylized environment Stylized Druid's Sanctuary made with ZBrush, Maya, 3DCoat & UE4.

9 January, 2019

1301 views
Michał Baca talked about his Japanese Fantasy Environment: blockout, rock and vegetation workflows in ZBrush and 3ds Max, lighting in Ue4.

8 January, 2019

1633 views
Moses Saintfleur talked about his Spirit Shrine environment, the workflow in ZBrush, the fear to fail and the value of failures, and creativity.

7 January, 2019

1587 views
1 comments
Omar Al Salihi shared his knowledge gained at CGMA class Organic World Building: Alphas & tileable textures in ZBrush, blending nodes in UE4, lighting and more.

4 January, 2019

1968 views
Stéphane Charré did a breakdown of his small hand-painted stylized environment Tranquility House and gave tips for those who want to work in the same art style.

1 January, 2019

1954 views
3 comments
At CGMA, Ali Ghadimi studied Intro to Environment Art and did a breakdown of his small vignette Old Southwestern Gate made within the course.

28 December, 2018

1989 views
Olivers Pavicevics was kind enough to talk about dealing with different liquid challenges inside Unity.

27 December, 2018

2498 views
3 comments
Ellen Shelley provided a breakdown of her atmospheric scene in UE4 inspired by the amazing Hollow Knight. 

24 December, 2018

2423 views
Leanna Russell talked about her recent large-scale project Fantasy Scene: modeling & texturing approaches, background creation, lighting, and mood.

24 December, 2018

2424 views
Florent Tunno gave a talk on his recent relighting experiments in Unreal.

22 December, 2018

3131 views