Eugenio Galdeano shared the workflow behind the Wizard's Library project, showed the process of creating the assets, and discussed the techniques used to give more life to objects.
The creator's upcoming UE5-powered scene seems to be almost ready.
Airborn Studios' Artists shared tons of behind-the-scenes shots and renders, providing a closer look at their stylized animation.
Pablo Blanes has shared an extensive breakdown of the 3 Set PBR Wood Bark project, detailing his workflow in Substance 3D Designer and sharing some tips and tricks on creating procedural materials.
The pack includes 65 unique assets, 82 materials, and 114 textures in 1K and 2K quality.
The environment took the artist half a year to complete.
3D Environment and Prop Artist Aakarsh Gupta shared the workflow behind The Final Ascent project, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.
The WE KILL MONSTERS development team shared two new demos showing the game's WIP combat system and a gorgeous new environment.
- 1A Redditor's Mom Tried Playing Skyrim and Became a Professional Alchemist
- 2Todd Howard: People Will Be Playing The Elder Scrolls VI for a Decade
- 3Ghost's Face Is Finally Revealed Thanks to Data Miners
- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
- 6Midjourney Can Now Combine Two Images
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Thought I'd leave a comment that wasn't spam.
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
Krafton Stock Falls After The Callisto Protocol Gets Its First Reviewsinvestors are idiots. They don't understand the business. Plus Te...·
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?i have to disagree, i seen some news of former clasmates that enter ga...·
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