Articles
Creating a Mysterious National Park in ZBrush, Houdini & Sustance 3D
Juliette O’Leary has shared the breakdown of the NQZ project, spoke about the learning process at Ringling College, and told how the Game Art course affected her workflow.
Making Retrofuturistic Animation in 3ds Max, Maya & Marmoset Toolbag
Shada Harb talked about the work process behind the 2Q84:LoneStar project, explained its idea, and shared how the character was animated.
A Cool Magic Stone Project Made in Unreal Engine 5
This project combines technical art with environment art.
Marvel's Scarlet Witch Recreated in 3D
Xie Boli presented one more realistic portrait.
Making the PS1 Console in Maya, Substance 3D & Unreal Engine
Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
A Powerful Anthropomorphic Lion Made in ZBrush & Unreal Engine 5
The model is created by Anda Deng.
Creating a Fantasy Study Room in Maya, ZBrush & Unreal Engine
Kostas Chatzaropoulos has told us about the workflow behind The Evil Bard's Study project, shared how to speed up the texturing workflow, and spoke about what it was like to learn ZBrush from scratch.
A Realistic 3D Portrait of Kobe Bryant
The character was made in Maya, ZBrush & Substance 3D Painter.
Arkham Knight's Catwoman Recreated in 3D
The artist used a photo of a cosplayer as the main reference.