Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
The Ulysses Graphics team has shared a behind-the-scenes look at the amazing props they created for Guerrilla's most recent Horizon title.
Enrico Labarile talked about the working process behind the Tower project, discussed how the materials for the building were made, and showed the lighting setup in Unreal Engine.
Sabin Lalancette revisited a 2020 project made at Squeeze Studio.
Malte Resenberger-Loosmann has shared an extensive breakdown of the AKS-74U project, explaining why it is important to pay attention to materials and textures and providing tips on how to approach material definition.
Tatiana Devos has shared the working process behind the Medieval House project, explained how modular pieces were created and textured, and discussed how she decorated the scene.
Tzu-ming Ho shared the working process behind the Wengwu project, explained how the character's face was sculpted, and discussed the challenges behind the outfit's texturing.
Matthew Quickel shared the working process behind the Stranger Things Rainbow Room project, explained how the procedural nature of Houdini influenced the scene, and showed the lighting setup.
- 1Incredible Realistic Girl Made with MetaHuman & Unreal Engine 5
- 2A Game that Costs $2,000 Was Released on Steam
- 3Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 4Jenna Ortega's Wednesday Recreated in 3D
- 5Generating Text-to-3D Models Using OpenAI's Point-E, Gepetto AI & Unreal Engine
- 6Japanese Town Generator Set Up in Blender
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