Abandoned Faith: Creating a Modular Environment in Blender & UE5

Kobus Viljoen has shared the workflow behind the Abandoned Faith project, explained the process of making modular assets, and showed the lighting setup in Unreal Engine 5.


Kobus Viljoen

Published on

Nov 17, 2021

Recreating Mad Max's Interceptor using Blender & Substance 3D Painter

Michael Neocleous has shown us the working process behind the Interceptor project, explained the modeling workflow in Blender, and demonstrated how different surface layers were set up.


Michael Neocleous

Published on

Nov 16, 2021

The Workflow Behind an Abandoned Bar Modular Environment

Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.


Clara Tan

Published on

Nov 15, 2021

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