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Articles

Learn to Make Weathered Retro Console with Maya & Substance 3D Painter

Abhishek Dhiman discussed the techniques he used in the Retro Console project, shared some tips for modeling in Maya, and explained how he achieved such realistic wear and tear.

Abhishek Dhiman

Dec 06, 2024

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Breakdown: Boruto Uzumaki Made with MetaHuman & Unreal Engine

Ícaro Ariel showed us how the Boruto Uzumaki project was created using Unreal Engine, explaining how the animation was set and the half-stylized, half-realistic style was achieved.

Ícaro Ariel

Dec 06, 2024

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How to Model a Photorealistic Used Tape Recorder

Gabe Bossenberry showed us the process of modeling Sony's TC-510-2 tape recorder in Maya following the subdivision workflow, explaining how the texturing process in Mari and Substance 3D Painter helps make props more realistic and appealing and sharing tricks that make the overall scene moody.

Gabriel Bossenberry

Dec 06, 2024

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Adorable Mushroom House 3D Scene With Studio Ghibli Vibes

Helena Hansen delights us with her new stylized environment powered by Unreal Engine.

Theodore McKenzie

Dec 06, 2024

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Create Master-Level AAA Weapons with This Comprehensive Course

Ultimate Weapons Masterclass is currently available for 50% off.

Rita Hou

Dec 06, 2024

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Ghost In The Shell's Protagonist Reimagined In Stunning 3D Oil Painting Style

Entei Ryu returned to 80 Level to discuss her creative take on Motoko Kusanagi from Ghost in the Shell, reimagined with a personal twist and brought to life in a gorgeous 3D oil painting style using ZBrush and Substance 3D Painter.

Entei Ryu

Dec 05, 2024

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How to Create Picturesque Viking Village with Complex Lighting in UE5

Liam Mynhardt showed us the workflow behind the FJOLLUM Viking Village project, discussing setting up a picturesque scene with lifelike details and adding vegetation and atmospheric lighting using SpeedTree and Unreal Engine 5.

Liam Mynhardt

Dec 05, 2024

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Stylized Vampire Girl: Recreate a 2D Quirky Character in 3D

Jorge Martinez Garcia walked us through the workflow behind recreating a 2D vampire girl in 3D, which was sculpted in ZBrush, textured in Substance 3D Panter, and rendered in Blender, detailing the shading process and explained how hand-painted textures contribute to a more stylized appearance of the work.

Josh Martinez

Dec 04, 2024

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Can You Guess If These Models of Ranma & Akane from Ranma 1/2 Are 2D or 3D?

Florian Neumann's work is on point.

Gloria Levine

Dec 04, 2024

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