Recreating the Magic of Rivendell in Houdini, Katana & RenderMan

Fady Kadry talks about how an insanely unrealistic bet turned into more than a year of hard work using a home studio equipped with industry-standard software and explains how the Rivendell project went from a bunch of references to a stunning picturesque animation step by step.


Fady Kadry

Published on

Jun 17, 2021

Creating Environments for Netflix's The Witcher in Substance

Timothee Maron talks about finding a job as a 3D Artist, explains how he got to work for Netflix, BBC, and Eon Productions, and goes into detail describing the process of working on texturing and lookdev for The Witcher series.


Timothee Maron

Published on

May 21, 2021

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