Lana Titova talks about becoming a VFX artist and explains how she creates explosions and why these effects are a creative challenge.
The studio released a video called RUSSIA TOMORROW NEWS with a hilarious CGI report on robot manufacturing in Izhevsk and the latest cutting-edge technologies in Ussuriysk.
Members of the REALTIME team talk about creating mythical creatures for TV production and discuss the process of designing realistic smoke and fire VFX.
Take a look at these 5 great packs with stylized effects and shaders for Unity.
Today we compiled 5 job positions for VFX, Houdini, Character, and Environment Artists in such game studios as REALTIME, Phospho Ltd, Fracture Labs, Toast VR, and Phaser Lock Interactive INC.
The CG Einstein was created as a part of Smart Energy's campaign to encourage consumers to join the energy revolution by switching to eco-friendly smart meters.
Tian Qiu takes us through the process of creating ocean water splashes in Houdini and shares important advice for those who are planning to work in VFX.
Alexander Zhupikov on creating a VFX lighting effect in Houdini and UE4.
For Lord Dagon! A VFX Artist Pavel Mazanik created the Gates of Oblivion using modern software.
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Building an Organic Environment in UE4It’s a great article. I have found it through search and it’s amazing...·
Building an Organic Environment in UE4Delta International is the top-level enlistment organization in Pakist...·
Former NASA Engineer Develops A VR Version Of Donkey KongOh i found it here it is
Former NASA Engineer Develops A VR Version Of Donkey KongThis looks awesome reminds me of this version
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