VFX

Stolen Knowledge: Texturing and VFX in a Stylized Environment

Joey Dhindsa did a breakdown of his stylized 3D scene Stolen Knowledge talking about sculpting and texturing the hero asset, custom SD materials and vertex shader setup in UE4, lighting, and lava, candles, and tornado FX.

Author

Joey Dhindsa

Published on

Aug 10, 2020

Sharks and Blood: How Tripwire Interactive Developed Maneater

Bill Munk, Game Director at Tripwire Interactive, shared the story behind Maneater: open-world and underwater lighting, shark design, blood VFX above and in water, fish behavior controlled by the LODs system, and more.

Author

Bill Munk

Published on

Jul 31, 2020

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Articles for Visual Effects Artists | VFX