Tips on Using Blender for Concept Art

Nina Leinwatter has shared her experience and thoughts on the Environment Design Mentorship course, talked about the story behind the Gates of the Underworld project, and gave some useful tips on asset creation, rendering, and lighting in Blender.

Creating Environments for the Third-Person Shooter Scrape-Goat

Carson Cuneo shared the asset production pipeline for the Scrape-Goat project, told about the lighting techniques that allow for making the scenes more vibrant and warm, and spoke about the challenges of creating the project in a short amount of time.

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