Articles
modl.ai: The Story and Development of AI Engine
modl.ai's CEO Christoffer Holmgård and Lead Engineer Ricardo Sisnett have told us about the company's AI Engine, discussed its capabilities, and shared their approach to privacy and AI training.
The Epic Games Team on Lumen, MetaHuman, UE5.2 Demo & AI
Epic Games CTO Kim Libreri, VP of Engineering Nicholas Penwarden, and VP of Digital Humans Technology Vladimir Mastilovich discussed the company's GDC 2023 announcements, explained how UE5's Lumen came to be, talked about the production process behind the UE5.2 demo, and shared some behind-the-scenes info about Unreal Engine's procedural tools and MetaHuman.
Moon Mystery: Developing a Space-Themed Indie Game in Unreal Engine
Cosmoscouts' Mikołaj Szymanowski has told us about the development process behind Moon Mystery, an upcoming space adventure with FPS elements, explained how the team creates environments for the game, and shared the studio's future plans.
Developing a Medieval Co-Op Horror With Unreal Engine 5
Haenir Studio's Mads Christensen has told us about the development process and idea behind Blight: Survival, explained why Unreal Engine 5 was chosen for the game, and spoke about the upcoming game's gameplay and co-op mechanics.
Developing a Top-Down Sci-Fi Shooter in Unreal Engine
The Ghost Pepper Games team told us about their upcoming game Project Hyperion, explained how some of the game's mechanics were made, talked about creating enemy AI for the game, and spoke about using Unreal Engine.
Developing Blind Fate Edo no Yami in Unreal Engine
Art Director at Troglobytes Games Luciano Iurino has told us about the development process behind Blind Fate: Edo no Yami, talked about using Unreal Engine's tools to set up gameplay mechanics, and explained how the team managed to get two Epic MegaGrants.
Creating Voxel-Style Games with RPG in a Box
Justin Arnold described the features of RPG in a Box, a tool that lets you create games, explained why the system uses voxels, and shared his plan for the program.
Dims: Developing a Platform for Creating Open-World Experiences
Tobias Enholm has told us about Dims, a platform for creating open-world experiences, discussed the tech behind the platform, and shared some info about the company's culture.
Number of Games Made with Unity Game Engine Increased 93% in 2021
According to Unity Gaming Report 2022, over the last year, the gaming revenue grew by 30% and the number of games made with Unity increased by 93%.