Art Director at Troglobytes Games Luciano Iurino has told us about the development process behind Blind Fate: Edo no Yami, talked about using Unreal Engine's tools to set up gameplay mechanics, and explained how the team managed to get two Epic MegaGrants.
Justin Arnold described the features of RPG in a Box, a tool that lets you create games, explained why the system uses voxels, and shared his plan for the program.
Tobias Enholm has told us about Dims, a platform for creating open-world experiences, discussed the tech behind the platform, and shared some info about the company's culture.
According to Unity Gaming Report 2022, over the last year, the gaming revenue grew by 30% and the number of games made with Unity increased by 93%.
Pavel Šafář, Project Lead on the recently announced Enfusion Engine by Bohemia Interactive, the developer of Arma and DayZ, has told us about the development process behind the engine, talked about its features, and shared some exclusive screenshots, showing the engine's lighting capabilities.
The company plans to use it alongside Unity and Unreal Engine 5.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the first part, the team has talked about general gameplay and combat mechanics.
The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.
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