Check out this cool project in the works at Pixelated Milk.
Ewoud van der Werf, a game developer, has shared the workflow behind the SCHiM project, talked about working with the Unity game engine and Blender.
The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.
The developer of Moonray Rodrigo Etcheto has told us about their upcoming game Moonray, talked about the game's surreal art style, and explained how they plan to collide gaming and blockchain capabilities.
Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.
Pixel Crushers have published their new tool for adding interactive dialogues, barks, and quests to the projects.
Here's a 13-part video series on making great Real-Time Strategies.
Here's a good video that explains how Rockstar Games made horses in Red Dead Redemption 2.
Here's what you need to know to add a meaningful, rewarding, and skill-based fight to your combat games.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
A Behind-The-Scenes Look At The Making Of ArcaneI would love to see a technical break down of how they did the 3d/2d l...·
CITIGEN: Create Your Own Cities in BlenderПривет, как можно стобой связаться?·
Creating Destructible Game Objects With Unreal & HoudiniGood·
BitCraft: Developing a Player-Driven MMORPGgood·
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