Gamedev
Creating a Sequel to Indie Fighting Rivals of Aether in Unreal Engine
Anton Dessov talked about the upcoming Rivals 2 game, sharing with his colleagues the character production workflow, their approach to animation, game design, current plans, and more.
Creating a Horror FPS With Bleeding Cardboard & a Weaponized Pencil in Unity
Sasha Shipulin talked about PAPERHEAD, sharing the idea behind the game's creation and sources of inspiration, detailing gameplay mechanics, and giving some tips for beginner game developers.
Creating a Top-Down Retro Aesthetic Game Inspired by Resident Evil in Unity
Jon Williams has walked us through the creation of their horror game You Will Die Here Tonight, sharing how the Resident Evil series inspired the title and telling us about the challenges that were encountered along the way.
Busting GameDev Myths: You Can't Make Games With Unreal's Blueprints
Oleg Klaus talked about the development process behind CIRCULATION, explaining how Unreal Engine's Blueprints are used in production and discussing the game's puzzle mechanics.
Black Salt Games on the Development of DREDGE & The Pale Reach DLC
Ahead of the release of The Pale Reach expansion, the Black Salt Games team joined 80 Level to tell us more about DREDGE, discuss the game's map and gameplay mechanics, and share their thoughts on the game's reception.
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Busting GameDev Myths: Unreal Engine is Only Good for Realistic Games
ShaderBunny, a Solo Game Developer behind the top-down hack-and-slash game Dawn One, has spoken about the development of the game, explained why Unreal Engine was chosen for the project, and told us how the engine's Blueprints system helps in creating smooth animations and high-octane gameplay mechanics.
Designing A Black-And-White Action-Shooter About Pirates For Mobile
Slavik IA and Jack Kasprzak have talked about their game Pirate's Boom Boom, sharing the titles that inspired them and discussing why they chose to create it in a black-and-white style.
Busting GameDev Myths: Unreal's Blueprints Aren't Suited For VR Games
Senior Developer Adam Horvath has joined 80 Level to tell us more about Whitewater VR, a highly-realistic kayaking simulator for virtual reality, and explain how Unreal Engine and its Blueprints system help to set up the game's mechanics and digital water.
Jan Hlousek on Setting Up In-Game Physics & Optimization
Technical Director at Keen Software House Jan Hlousek told us about setting up complex physics systems for games, discussed optimization in multiplayer games, and shared some tips on tweaking online servers.