Almir Listo, a Global Brand Director and Head of Community at Starbreeze Studios, told us how the team works with the community, and discussed what stands behind the success of the iconic PAYDAY.
Hashbane Interactive's Courtney O’Neill shared how natural environments and dinosaurs were created for the studio's upcoming game, Instinction, told us about the core gameplay mechanics, and explained why Unreal Engine 5 was chosen for the title.
The Happy Juice Games team told us about the idea behind their Lost in Play game, spoke about their decision to work in the quest genre, and shared how they searched for funding and what were the main things they needed money for.
Check out this amazing group project prepared by students of New3dge school in 3 months.
Metaverse Game Studios has announced that they completed their transition from Unreal Engine 4 to Unreal Engine 5 to reach excellence in graphics. The team shared a breakdown discussing the reasons for this changeover.
Starward Industries' Marek Markuszewski told us about the concept of the studio's upcoming game The Invincible, spoke about the difficulties of turning a book into a game, and revealed the core mechanics the team designed to keep the player engaged.
The Beamdog team, the developers of the 80s cartoons-inspired game MythForce, has told us about the studio's teams and hiring practices, shared some thoughts on managing burnout and avoiding crunches, and explained how they create a welcoming culture at the studio.
The Procedural Worlds team has recently updated its custom tool that helps deliver better frame rates. Let's have a look at Scene Optimizer Version 1.0.9.
Mathieu Pascal has told us about the concept of the upcoming survival game Rooted, spoke about gameplay mechanics the team plans to implement in the game, and shared how Unreal helps the team streamline different production tasks.
- 1Lucy from Cyberpunk: Edgerunners Recreated in Cyberpunk 2077
- 2Game Developers Show Early Builds of Games Responding to GTA 6 Leak
- 3Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims
- 4Terra Nil: An Upcoming Reverse City Builder
- 5The Workflow Behind Changing AI-Generated Outfits in Motion
- 6A New AI-Powered Blender Add-On for Creating Seamless Textures
NVIDIA Commented on the Termination of Partnership with EVGAThis sucks because they had better quality control than other partners...·
Mutalk: a Bluetooth Microphone with a Mute Functionwtf·
Halo Infinite Didn't Meet Microsoft's Financial Expectations, Brad Sams Claims"...Didn't meet Financial Expectations..."
GTA 6 Gameplay Leaked OnlineSharing leaked footage on a site that is supposed to be for developers...·
Join thousands of game designers and keep track of your subscriptions