South Korea Holds A Cultural Heritage Digital Exhibition Powered By UE

South Korea is bringing home cultural assets stored in foreign museums with an innovative project to digitize them for use in real-time 3D environments with a pipeline built upon Unreal Engine and RealityCapture.

Amber Rutherford

Apr 10, 2024

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An Ultimate Photogrammetry Course With Blender & RealityCapture

A team of experienced 3D Artists has introduced a comprehensive photogrammetry video course for beginner Blender artists, covering the whole process of making professional hyper-realistic 3D assets from photos over 12 hours of high-quality step-by-step tutorials.

Amber Rutherford

Apr 02, 2024

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Developing Gesture VR, a Painting App For Virtual & Mixed Reality

Nick Ladd has returned to 80 Level to provide an overview of Gesture VR's features, discuss its development journey, and share some thoughts on the future of VR/AR art-related apps.

Nick Ladd

Mar 22, 2024

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This Short Horror Film Was Made With UE5 & Photogrammetry

James Parker-Rees unveiled an eerie POV horror short and showed how it looked during production.

Theodore McKenzie

Feb 14, 2024

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Recreating Mars Bars in 3ds Max & Substance 3D Painter

Pete Mc Nally told us more about recreating chocolate bars with 3ds Max and Substance 3D Painter, detailed the photogrammetry process, refining and texturing stages, as well shared how renders were improved with Marmoset Toolbag's lighting system. 

Pete Mc Nally

Dec 18, 2023

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RealityCapture 1.3 Is Now Available

It’s faster, more efficient, and more accurate than ever.

Gloria Levine

Nov 10, 2023

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Hyper-Realistic 3D Environment Created With UE5 & Photogrammetry

FYQD Studio demonstrated Secluded Orchid, a great tech demo that can easily be mistaken for a real-life recording.

Theodore McKenzie

Oct 02, 2023

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3D Scan Store Ships a New High-Quality Free Head Model

The model comes with Marmoset Toolbag and Blender scenes, a high-resolution ZBrush source file, and all supporting 8K PBR maps.

Theodore McKenzie

Sep 20, 2023

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Antique Shop: How to Make a Scene With Dozens of Props Using Photogrammetry & UE5

Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.

Martin Teichmann

Aug 24, 2023

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