Photogrammetry Specialists
KIRI Engine Introduces Real-Time Photogrammetry with iOS 17's Enhanced Object Capture API
Enjoy real-time photogrammetry locally.
Antique Shop: How to Make a Scene With Dozens of Props Using Photogrammetry & UE5
Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.
This Tutorial Explains How to Create Photorealistic 3D Scenes With UE5 & Photogrammetry
Bad Decisions Studio showcased a picturesque environment and explained how it was made.
Turning a Cardboard Mold Into a 3D Environment Using Polycam & Unreal Engine
3D Artist Von Pixel demonstrated an unusual approach to creating a digital 3D scene.
RealityCapture 1.2.2 Has Been Shipped
The release brings faster processing, the ability to work with bigger meshes, and more accurate textures.
Rebecca: A Photorealistic Digital Human by Opticallogic
The model was made using RealityCapture, ZBrush, Maya, Arnold, Mari, and Nuke.
RealityScan 1.1 Has Been Released
The update improves the app's UI/UX design and simplifies viewing and removing unconnected images.
80 Level Digest: Great Resources on Creating Digital Twins of Real-Life Locations
For this week's 80 Level Digest, we have prepared some educational materials, tutorials, resources, and software that will help you recreate any location you desire in a 3D space.
Abandoned Courtyard Scene Made With RealityScan & UE5
The goal of the project was to set up fully-fledged 3D environment "without having to do a lot outside of the engine".