Enjoy real-time photogrammetry locally.
Lead Environment Artist Martin Teichmann has shared an enormous breakdown of the Antique Shop environment, explaining how its myriads of assets were made using Maya, Substance 3D, and RealityCapture and detailing the lighting setup in Unreal Engine 5.
Bad Decisions Studio showcased a picturesque environment and explained how it was made.
3D Artist Von Pixel demonstrated an unusual approach to creating a digital 3D scene.
The release brings faster processing, the ability to work with bigger meshes, and more accurate textures.
The model was made using RealityCapture, ZBrush, Maya, Arnold, Mari, and Nuke.
The update improves the app's UI/UX design and simplifies viewing and removing unconnected images.
For this week's 80 Level Digest, we have prepared some educational materials, tutorials, resources, and software that will help you recreate any location you desire in a 3D space.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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