The solution employs Unreal's PCG and uses a non-destructive workflow.
Qwerty Studio's Michael Simard has shipped Massive Village, a Manor Lords-inspired procedural village generator for Unreal Engine 5.4. Powered by the engine's Procedural Content Generation (PCG) framework, the add-on uses a completely non-destructive workflow and lets users generate villages, farms, and ruins in just a few clicks.
Features:
- Draw villages, farms, or ruins directly into your world.
- Draw roads, fences, and additional details easily.
- Automatic village creation using PCG.
- Non-destructive workflow.
- Support multiple zones in the same village.
- Template to also create farms in a second.
- Lightning system for your villages.
- Data-oriented design.
- Socket system to add interactive lights and doors.
- Work with Runtime Virtual Texture (RVT).
- Compatible with World Partition.
- The documentation is always available and will never be hidden behind a paywall.
- Work with all styles (low poly, stylized, realistic).
- And much more!
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