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MotionRig: Custom Modular & Procedural Animation System For UE5

Lincoln Margison showcased his Epic MegaGrant application.

Lincoln Margison, whose incredible tutorials we've previously shared, has been researching procedural animation for quite a while. He recently shared an introductory video for MotionRig, a project he submitted for an Epic MegaGrant to support its development.

Essentially, this is a setup tool for Control Rig rather than a completely standalone application. As Lincoln explained, it's similar to what the Modular Rigging tools do, combining different Control Rigs. However, instead of rigging a character for hand animation, it focuses on rigging motion and behavior for runtime. You can think of it as a library/configurator that provides the essential building blocks, ready to be used and combined, with the flexibility to edit as needed.

Motion Rig will most likely be released on Fab, though Lincoln's long-term goal is for it to eventually be integrated directly into the engine.

If you'd like to stay up to date with Lincoln's work, subscribe to his YouTube channel and check out some of his tutorials:

Also, for the next five days, you can grab his latest procedural animation course, Control Rig for Unreal Engine 5, at the lowest discounted price.

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Comments 1

  • MyRules,ai MyRules

    Thank you, it was a pleasure to spend time with you developing

    0

    MyRules,ai MyRules

    ·18 hours ago·

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