Hiroyuki Akasaki is learning shaders.
Hiroyuki Akasaki, one of the most popular Bifrost artists, who impressed us multiple times with their amazing rigs, has recently shared a series of experiments with shader algorithms using Maya. As they explained, they're still a beginner and have chosen a familiar software to learn. The maps used here are just test images rendered from an AOV in Arnold.
See more of the mesmerizing parallax-based magic below:
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