Procedural Worldbuilding Tool For Unreal Engine 5 Previewed

Made by Paul Martin Eliasz, the tool is set to launch in the near future.

Paul Martin Eliasz, a Senior Technical Artist and well-known Unreal Engine enthusiast, has recently previewed an incredible procedural worldbuilding tool for Unreal Engine 5, set to be released in the near future.

Powered by the engine's Procedural Content Generation (PCG) framework, the tool enables the user to effortlessly set up realistic-looking forest landscapes, customize the generated scene's parameters, such as trees, grass, rocks, and such, add rivers and roads, and more. According to the author, the tool was designed as a downloadable plug-in and will be available sometime soon alongside Paul's new animation course via CAVE Academy.

You can learn more about Paul and check out the artist's previous projects by clicking this link.

In case you're unfamiliar, UE5's PCG framework was first introduced back in May 2023 with the release of Unreal Engine 5.2. It includes both in-editor tools and a runtime component, providing users with the capability to define rules and parameters for populating expansive scenes with Unreal Engine assets, greatly expediting the process of creating large-scale virtual worlds and making it more efficient and user-friendly.

If you would like to learn more about UE5's Procedural Content Generation toolset, here are a couple of great tutorials that will help you get started:

We also recommend checking out our recent interview with 3D Artist Matthias Pressler, who explained how Unreal Engine's PCG framework helped him create the procedural garden generator and showed us the role packed level instances had in the project.

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