The release brings support for holes, navigation, automatic texturing, and more.
Game Developer Cory Petkovsek has announced that Terrain3D, a high-performance, customizable terrain system for Godot 4.1.3+ and 4.2.0+, first launched back in July, has now entered beta with the release of version 0.9.0.
For those unaware, Terrain3D is an editable terrain system initially developed for Out of the Ashes, a WIP medieval-themed action-adventure game. Written in C++ as a GDExtension plug-in, which works with official engine builds, Terrain 3D can be accessed by GDScript, C#, and any language supported by the Godot engine.
The newly released version 0.9.0 comes with a new Navigation Baker, introduces support for holes that work with collision, adds a novel auto shader with dual scaling, macro variation, edge noise, and removed specular, improves texture painting, and much more.
Other features include:
- Improved world background noise.
- Toggleable nearest/linear texture filtering.
- Terrain3DStorage::get_normal() function.
- Command line debug switch --terain3d-debug.
- All regions can now be loaded.
- And much, much more!
You can learn more and download Terrain3D for free by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.