logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Unreal Engine Water Simulation Now Has More Realistic Lighting

Krystian Komisarek's project keeps getting better.

The creator of the Fluid Flux add-on for Unreal Engine, Krystian "ImaginaryBlend" Komisarek, continues working on his already impressive water simulation.

This time, he improved the lighting so the shader now "simulates sunlight absorption when the geometry is underwater inside a tunnel." This makes the scene more realistic and engrossing. The artist used traditional screen space reflections (SSR) and a pre-baked cube map to imitate reflections in the glass.

In an earlier version of the simulation, Komisarek presented "the entrance to the underwater world":

If you like his works, check out his experiments with big pools of liquidwaterfalls, and a Niagara-based 4-dimensional cube made for a game. You can find more on Komisarek's X/Twitter.

Join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more