Krystian Komisarek's project keeps getting better.
The creator of the Fluid Flux add-on for Unreal Engine, Krystian "ImaginaryBlend" Komisarek, continues working on his already impressive water simulation.
This time, he improved the lighting so the shader now "simulates sunlight absorption when the geometry is underwater inside a tunnel." This makes the scene more realistic and engrossing. The artist used traditional screen space reflections (SSR) and a pre-baked cube map to imitate reflections in the glass.
In an earlier version of the simulation, Komisarek presented "the entrance to the underwater world":
If you like his works, check out his experiments with big pools of liquid, waterfalls, and a Niagara-based 4-dimensional cube made for a game. You can find more on Komisarek's X/Twitter.
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