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A Cool Gameplay Mechanic Set Up in Unreal Engine 5 for ENENRA

Zahid Ali Jeelani has showcased Tether, a new ability developed for his upcoming hack and slash game.

Solo Game Developer Zahid Ali Jeelani has recently shared a series of demos showcasing an incredible new gameplay ability created for ENENRA, the developer's upcoming hack and slash game with time-rewinding mechanics, being created with Unreal Engine 5.

Titled Tether, the new ability, activated simply by killing enemies, enables the player to jump and hover in the air, pull all the surrounding enemies to their level, and quickly slash them one by one by flitting from one NPC to another in a stylish fashion the game is known for. According to the developer, is currently WiP and will be further refined and balanced prior to ENENRA's release. 

If you would like to learn more about ENENRA, we also recommend checking out our interview with Zahid, in which he shared the development process behind the game, explained how the movement animations in parkour sequences were created, and talked about stylistic choices that made the combos.

You can learn more about the upcoming game and check out more demos here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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