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A Cool Procedural System For Applying Damage to 3D Surfaces

Lew Turbo impressed thousands with their neat custom setup made in Substance 3D Painter.

Lew Turbo, a Digital Artist and owner of the brands TURB and LewDie, has recently gone viral on Twitter, impressing thousands with their jaw-dropping, custom-made procedural system for applying damage to 3D surfaces.

As showcased in a demo attached above, the system enables the artist to swiftly apply damage materials to textures and then customize said materials in order to achieve the envisioned result. Initially somewhat secretive about the setup, the author later revealed that the system was created in Substance 3D Painter using heights, masks, and filters.

Additionally, Lew explained that the system was made by leveraging a workflow showcased in one of ProductionCrate's tutorials, embedded below, and adapting it to a leather material:

"I need to clarify something. This is an effect for Substance 3D Painter to quickly add damage materials, not to allow games to have real-time damage in them. I have no clue how to do that part because I'm not a Technical Artist," Lew commented. "That's not being done to the mesh. That's being done to the texture inside of a texturing software. This is exclusively to make textures before putting it on a game."

You can check out the original viral Twitter post here and see more of the artist's amazing works over here.

And here are some more exciting projects and tutorials that focus on damaged materials in Substance 3D software:

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