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Awesome Real-Time Liquid and Fire Simulation Made in Unity

The author utilized Zibra AI's Zibra Effects toolset to achieve the final result.

Developer and Unity enthusiast, known only as costa_dev0 on Reddit, continues experimenting with Zibra AI's robust Zibra Effects tool, demonstrating how it can be used in combination with Unity to set up gorgeous visual effects. 

For those unaware, Zibra Effects is a multipurpose, no-code toolset designed to simplify interactive VFX creation and make virtual worlds more immersive by leveraging real-time simulation and realistic physics.

With it, you can make natural-looking VFX, including fire, water, smoke, dust, clouds, and more, create custom game mechanics based on realistic physics, set up dynamic characters (liquid, smoke or fire elementals, shapeshifters, slime monsters, and other unique creations), and more.

Utilizing the toolset and its Skinned Mesh SDF feature, costa_dev0 made a stunning real-time 3D simulation of fire and water elementals fighting one another, noting that the whole project took around two days to complete. According to the developer, the goal of the project was to experiment with Zibra Effects' real-time simulation capabilities.

Here are some of costa_dev0's earlier creations made using a combination of Unity and Zibra AI's tools:

And here's a great tutorial series that can help you get started with Zibra AI's tools, you can check out the full series by clicking this link:

You can check out costa_dev0's earlier works here and download Zibra Effects over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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