The developers compared the game's empty planets to the Moon.
Image credit: Bethesda
Players with early access to Starfield have been able to experience its vast spaces for several days now, and some noticed (and didn't like) that not every planet has a lot to offer.
Bethesda addressed fans' concerns, saying this was a decision made to add realism to the game and create a more immersive experience. Not every planet "is supposed to be Disney World," Bethesda's managing director Ashley Cheng told The New York Times.
"The point of the vastness of space is you should feel small. It should feel overwhelming," Cheng said. "Everyone's concerned that empty planets are going to be boring. But when the astronauts went to the Moon, there was nothing there. They certainly weren't bored."
Image credit: Bethesda
So if you're feeling bored traversing a planet, just find another one, there are plenty of those with some entertainment. Empty space is meant for the thrill of discovery and wonder.
Todd Howard mentioned a similar idea:
"All of us, I think, at some point look to the sky and say, ‘Man, I wonder what it would be like to blast off and land on the moon?’" Howard said, adding "We needed the scale [of Starfield] to have that feeling. We could have made a game where there are four cities and four planets. But that would not have the same feeling of being this explorer."
What do you think about Starfield's various planets? Are they "busy" enough for you? Find the interview here and join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.